dimaaligator

Bhutan
Streamer Player
543 matches tracked 72 matches in 30 days

How does dimaaligator play?

Rating 1.07 (from 442 matches) K/R 0.74 ADR 79.4 from 543 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 438 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.5 from the last 537
Knife kills 11 in 537 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 55x 4K, 5 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +5.6
= Stayed the same
Win rate at 51%, ELO at 2,553
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 537 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −374 ELO
183 matches · 49% win rate
On Dust 2 −197 ELO
89 matches · 44% win rate
On Wednesdays −82 ELO, win rate 46%

dimaaligator loses the most ELO on Mirage: −374 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 537 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage183
49% better than 34%
0.79 better than 70%
81.9 better than 53%
1.12 better than 74%
57% of 716 duels better than 79%
40% of 98 situations better than 53%
Ancient136
54% better than 53%
0.74 better than 41%
79.5 better than 34%
1.07 better than 56%
49% of 471 duels better than 31%
39% of 69 situations better than 53%
Anubis92
55% better than 59%
0.73 better than 41%
78.2 better than 32%
1.10 better than 68%
55% of 342 duels better than 66%
32% of 60 situations better than 30%
Dust 289
44% better than 21%
0.69 better than 23%
76.8 better than 26%
0.96 better than 20%
49% of 325 duels better than 34%
30% of 37 situations better than 28%
Nuke23
57% better than 58%
0.77 better than 55%
80.0 better than 38%
1.12 better than 66%
58% of 104 duels better than 76%
39% of 18 situations better than 48%
Cache6
50% -
0.91 -
94.1 -
1.26-
41% of 29 duels -
17% of 6 situations -
Overpass6
50% -
0.65 -
75.6 -
0.90-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dimaaligator plays

Across 543 matches dimaaligator averages K/R 0.74 and ADR 79.4; the rating across the 442 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 205 of 438 matches the rating was 1.10 or higher (47%), in 154 it was below 0.90. In 311 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. dimaaligator loses the most ELO on Mirage (−374 ELO, win rate 49%). Things go best in match 3 of the day (+466 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +466 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +5.6. Got weaker: Headshots −10 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,553. Last 30 days: 72 matches, win rate 44%, net ELO −215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.