digooo1

Puerto Rico
Streamer Player

508 followers 17 streams in 30 days 4 avg. viewers last live on Oct 24, 2026

555 matches tracked 75 matches in 30 days
ELO ▼ 69
2,016
30-day peak: 2,115
Rank EU
#233,253
Puerto Rico #369 in Puerto Rico

How does digooo1 play?

Rating 1.01 (from 417 matches) K/R 0.69 ADR 76.1 from 555 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 417 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 27x 4K, 4 aces in 233 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +67
= Stayed the same
K/R at 0.69, Rating at 1.02, ADR at 75.2, Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 555 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −473 ELO
77 matches · 42% win rate
On Dust 2 −319 ELO
57 matches · 40% win rate
On Mondays −629 ELO, win rate 35%

digooo1 loses the most ELO in match 4 of the day: −473 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.37 · Cache
  4. Longest win streak: 12 wins in a row · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 555 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient139
50% better than 45%
0.72 better than 38%
79.1 better than 36%
1.03 right on the average
52% of 328 duels better than 55%
41% of 87 situations better than 57%
Anubis101
47% better than 32%
0.69 better than 26%
74.9 better than 18%
0.97 better than 28%
52% of 239 duels better than 55%
44% of 62 situations better than 69%
Inferno98
55% better than 56%
0.71 better than 42%
78.1 better than 38%
1.07 better than 64%
56% of 221 duels better than 73%
36% of 75 situations right on the average
Dust 257
40% better than 14%
0.63 better than 6%
70.9 better than 7%
0.95 better than 22%
41% of 116 duels better than 7%
32% of 38 situations better than 34%
Nuke56
55% better than 51%
0.68 better than 14%
73.7 better than 11%
1.00 better than 30%
51% of 104 duels better than 42%
54% of 37 situations better than 83%
Mirage54
41% better than 15%
0.64 better than 11%
73.1 better than 16%
0.95 better than 26%
46% of 127 duels better than 22%
49% of 39 situations better than 76%
Cache43
58% -
0.72 -
80.3 -
1.08-
55% of 92 duels -
42% of 26 situations -
Overpass6
50% -
0.65 -
69.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How digooo1 plays

Across 555 matches digooo1 averages K/R 0.69 and ADR 76.1; the rating across the 417 rated matches is 1.01. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 43 matches. In 152 of 417 matches the rating was 1.10 or higher (36%), in 160 it was below 0.90. In 233 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. digooo1 loses the most ELO in match 4 of the day (−473 ELO, win rate 42%). Things go best on Inferno (+305 ELO, win rate 55%). Improved over the last three months: ELO +67. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.02, ADR at 75.2, Win rate at 50%. Last 30 days: 75 matches, win rate 48%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.