diglone

Russia
Moderator Streamer Player Viewer
131 matches tracked 36 matches in 30 days
ELO ▼ 111
2,821
30-day peak: 3,087
Rank EU ▼ 10,094 places
#16,383
Russia #4,628 in Russia
30 days · prev. #6,289 · best #6,289

How does diglone play?

Rating 1.20 (from 78 matches) K/R 0.85 ADR 88.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 78 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 9% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8
Knife kills 3 in 131 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.2%+2.5 pp · Ø 13.7% better than 93%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 22x 4K, 2 aces in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 1.3−2.7 · Ø 4.0 better than 1%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 3%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, ADR +6.3
= Stayed the same
Headshots at 41%
▼ Got worse
Win rate −12 pp, ELO −337

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.88 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −251 ELO
54 matches · 52% win rate
In match 2 of the day −144 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 −214 ELO, win rate 36%
On Wednesdays −160 ELO, win rate 35%

diglone loses the most ELO on Mirage: −251 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.52 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% better than 43%
0.87 better than 90%
89.2 better than 82%
1.23 better than 91%
58% of 208 duels better than 82%
29% of 14 situations better than 21%
Dust 223
57% better than 64%
0.82 better than 78%
87.1 better than 75%
1.19-
53% of 79 duels better than 55%
0% of 5 situations better than 1%
Anubis19
53% better than 46%
0.94 better than 98%
98.2 better than 98%
1.26 better than 94%
59% of 102 duels better than 84%
50% of 10 situations better than 77%
Ancient16
69% better than 93%
0.82 better than 78%
88.7 better than 79%
1.22-
54% of 71 duels better than 61%
50% of 4 situations better than 78%
Nuke13
77% -
0.84 -
82.6 -
1.18-
63% of 38 duels -
0% of 1 situations -
Inferno5
40% -
0.57 -
60.6 -
0.82-
42% of 43 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How diglone plays

Across 131 matches diglone averages K/R 0.85 and ADR 88.3; the rating across the 78 rated matches is 1.20. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 19.3 kills per match with 40% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 50 of 78 matches the rating was 1.10 or higher (64%), in 21 it was below 0.90. In 54 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.25. diglone loses the most ELO on Mirage (−251 ELO, win rate 52%). Things go best on Dust 2 (+25 ELO, win rate 57%). Match no. 3 of the day goes best: 67% win rate, −21 ELO. Improved over the last three months: K/R +0.08, ADR +6.3. Got weaker: Win rate −12 pp, ELO −337. Unchanged in recent months: Headshots at 41%. Last 30 days: 36 matches, win rate 44%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.