diazzz0807

Ukraine
Player
259 matches tracked 61 matches in 30 days
ELO ▲ 51
1,451
30-day peak: 1,722
Rank EU
#649,215
Ukraine #28,818 in Ukraine

How does diazzz0807 play?

Rating 0.95 K/R 0.68 ADR 75.7 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−3 pp · Ø 47% better than 39%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.6
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 46%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 27%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 4 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 75.9, Win rate at 47%
▼ Got worse
ELO −103

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −283 ELO
44 matches · 39% win rate
On Ancient −217 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 −412 ELO, win rate 38%
On Thursdays −118 ELO, win rate 39%

diazzz0807 loses the most ELO in match 2 of the day: −283 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.31 · Ancient
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
49% better than 46%
0.66 better than 21%
74.3 better than 23%
0.93 better than 26%
44% of 452 duels better than 19%
34% of 70 situations better than 40%
Dust 262
44% better than 27%
0.67 better than 25%
74.8 better than 25%
0.93 better than 25%
45% of 262 duels better than 21%
28% of 46 situations better than 23%
Ancient37
41% better than 21%
0.73 better than 56%
79.4 better than 49%
1.02 better than 62%
53% of 183 duels better than 70%
48% of 25 situations better than 74%
Anubis26
38% better than 13%
0.67 better than 30%
74.7 better than 28%
0.95 better than 40%
44% of 101 duels better than 20%
30% of 30 situations better than 36%
Inferno17
65% better than 86%
0.69 better than 42%
75.6 better than 36%
0.98 better than 47%
51% of 73 duels better than 56%
55% of 11 situations better than 85%
Nuke12
42% -
0.70 -
77.3 -
0.92-
46% of 65 duels -
60% of 5 situations -
Cache7
71% -
0.75 -
86.4 -
1.03-
47% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diazzz0807 plays

Across 259 matches diazzz0807 averages K/R 0.68, ADR 75.7 and a rating of 0.95. Most room to improve: Utility hit rate at 29%, better than only 15% of level 7 players. Averages 14.8 kills per match with 44% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 88 of 259 matches the rating was 1.10 or higher (34%), in 121 it was below 0.90. In 175 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. diazzz0807 loses the most ELO in match 2 of the day (−283 ELO, win rate 39%). Things go best in match 4 of the day (+129 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +129 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ELO −103. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 75.9, Win rate at 47%. Last 30 days: 61 matches, win rate 49%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.