diablo_pl_
How does diablo_pl_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 696 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.88 K/D and so clearly below the average (0.98).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.68. Last 3 months unchanged at 0.66. Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.88 (at the start 0.87). Well below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 77.4. Last 3 months: 74.4 (at the start 72.6). Slightly below the average (78.9).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 49% (at the start 45%). Clearly above the average (44%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months: 43% (at the start 53%). Well below the average (51%).
Best month: July 2026 with 1,372. Last 3 months: 1,145 (at the start 1,227).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
diablo_pl_ loses the most ELO on Dust 2: −119 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.48 · Ancient
- Most kills in a match: 34 · Anubis
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How diablo_pl_ plays
Across 98 matches diablo_pl_ averages K/R 0.66 and ADR 73.1; the rating across the 54 rated matches is 0.87. Most room to improve: Rating at 0.87, better than only 13% of level 5 players. Averages 14.1 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 10 of 53 matches the rating was 1.10 or higher (19%), in 28 it was below 0.90. In 23 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. diablo_pl_ loses the most ELO on Dust 2 (−119 ELO, win rate 52%). Things go best on Mirage (+27 ELO, win rate 48%). From match no. 5 of the day on, things go best: 59% win rate, +5 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −10 pp, ELO −82. Unchanged in recent months: K/R at 0.66, Rating at 0.88, ADR at 74.4. Last 30 days: 12 matches, win rate 50%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.