devoar

Heard & McDonald Islands
Streamer

47 followers 1 stream in 30 days 21 avg. viewers last live on Oct 23, 2026

202 matches tracked 46 matches in 30 days
ELO ▲ 237
1,889
30-day peak: 1,889
Rank EU
#302,244
Heard & McDonald Islands #267 in Heard & McDonald Islands

How does devoar play?

Rating 1.14 K/R 0.78 ADR 80.9 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 202 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.23+0.23 · Ø 1.00 better than 96%
Pistol kills per match 2.6
Knife kills 4 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp, ELO +772
= Stayed the same
K/R at 0.79, Rating at 1.15, ADR at 81.3
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Dec 2025.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −136 ELO
38 matches · 45% win rate
On Saturdays −46 ELO, win rate 43%

devoar loses the most ELO in match 2 of the day: −136 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.12 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 75%
0.77 better than 69%
80.8 better than 54%
1.11 better than 79%
56% of 243 duels better than 80%
41% of 63 situations better than 60%
Dust 237
51% better than 54%
0.75 better than 60%
80.0 better than 50%
1.08 better than 71%
55% of 150 duels better than 74%
33% of 40 situations better than 38%
Inferno34
47% better than 29%
0.86 better than 90%
85.9 better than 73%
1.27 better than 94%
69% of 119 duels better than 99%
39% of 36 situations better than 50%
Anubis29
59% better than 76%
0.81 better than 86%
79.2 better than 43%
1.20 better than 95%
64% of 85 duels better than 99%
42% of 33 situations better than 62%
Nuke14
57% -
0.72 -
72.9 -
1.07-
48% of 44 duels -
50% of 16 situations -
Ancient12
33% -
0.75 -
79.4 -
1.07-
59% of 34 duels -
20% of 10 situations -
Cache10
70% -
0.83 -
87.1 -
1.14-
61% of 46 duels -
100% of 5 situations -
Overpass4
50% -
0.78 -
80.0 -
1.14-
52% of 23 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How devoar plays

Across 202 matches devoar averages K/R 0.78, ADR 80.9 and a rating of 1.14. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 9 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 114 of 202 matches the rating was 1.10 or higher (56%), in 44 it was below 0.90. In 159 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. devoar loses the most ELO in match 2 of the day (−136 ELO, win rate 45%). Things go best on Mirage (+390 ELO, win rate 58%). Improved over the last three months: Win rate +11 pp, ELO +772. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.15, ADR at 81.3. Last 30 days: 46 matches, win rate 57%, net ELO +244.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.