deuce_vita

Germany
Streamer
321 matches tracked 35 matches in 30 days
ELO ▼ 55
2,798
30-day peak: 3,007
Rank EU ▼ 10,836 places
#17,926
Germany #412 in Germany
30 days · prev. #7,090 · best #7,090

How does deuce_vita play?

Rating 1.10 (from 177 matches) K/R 0.75 ADR 76.5 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 177 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 29%+17 pp · Ø 12% better than 94%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.4
Knife kills 5 in 321 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so slightly above the average (13.7%).

2K rounds 14.6%+0.9 pp · Ø 13.7% better than 71%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 25x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +88
= Stayed the same
K/R at 0.76, ADR at 77.1, Win rate at 55%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.88. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −225 ELO
35 matches · 40% win rate
On Cache −183 ELO
33 matches · 39% win rate
Between 0:00 and 6:00 −137 ELO, win rate 44%
On Saturdays −216 ELO, win rate 44%

deuce_vita loses the most ELO on Dust 2: −225 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.20 · Ancient
  3. Most kills in a match: 36 · Cache
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
60% better than 72%
0.74 better than 42%
76.9 better than 22%
1.07 better than 56%
57% of 218 duels better than 77%
40% of 47 situations better than 55%
Anubis70
59% better than 66%
0.76 better than 54%
76.9 better than 24%
1.14 better than 76%
52% of 153 duels right on the average
56% of 25 situations better than 86%
Inferno44
59% better than 54%
0.73 better than 29%
74.4 better than 8%
1.10 better than 45%
59% of 135 duels better than 71%
46% of 13 situations better than 67%
Dust 235
40% better than 10%
0.77 better than 58%
77.7 better than 29%
1.10-
58% of 40 duels better than 80%
57% of 7 situations better than 90%
Cache33
39% better than 7%
0.73 better than 28%
76.0 better than 15%
1.00 better than 18%
52% of 151 duels better than 39%
56% of 9 situations better than 83%
Mirage27
44% better than 15%
0.67 better than 14%
68.5 better than 3%
1.09-
46% of 39 duels better than 17%
43% of 7 situations better than 65%
Overpass21
71% -
0.89 -
84.6 -
1.66-
76% of 17 duels -
50% of 2 situations -
Nuke14
50% -
0.83 -
82.1 -
1.21-
63% of 46 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deuce_vita plays

Across 321 matches deuce_vita averages K/R 0.75 and ADR 76.5; the rating across the 177 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Overpass with a 71% win rate in 21 matches. In 85 of 177 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 146 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. deuce_vita loses the most ELO on Dust 2 (−225 ELO, win rate 40%). Things go best on Inferno (+170 ELO, win rate 59%). From match no. 5 of the day on, things go best: 65% win rate, +18 ELO. Improved over the last three months: ELO +88. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 77.1, Win rate at 55%. Last 30 days: 35 matches, win rate 49%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.