destroyer_vq_
LIVE 89 followers 5 streams in 30 days 1 avg. viewers last live on Oct 22, 2026
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (49%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average37% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.75. Last 3 months: 0.66 (at the start 0.73). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: May 2026 with 1.08. Last 3 months: 0.91 (at the start 1.04). Clearly below the average (0.99).
Damage per round (ADR)
Best month: May 2026 with 83.6. Last 3 months: 73.7 (at the start 79.2). Clearly below the average (78.8).
Share of headshot kills
Best month: May 2026 with 42%. Last 3 months: 35% (at the start 39%). Well below the average (47%).
Matches won (win rate)
Best month: May 2026 with 77%. Last 3 months unchanged at 53%. Well above the average (47%).
Best month: August 2026 with 1,662. Last 3 months: 1,525 (at the start 1,491).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
destroyer_vq_ loses the most ELO in match 2 of the day: −121 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Inferno
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.76 · Mirage
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How destroyer_vq_ plays
Across 81 matches destroyer_vq_ averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Utility hit rate at 40%, better than 82% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 15.0 kills per match with 37% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 30 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 1.08. destroyer_vq_ loses the most ELO in match 2 of the day (−121 ELO, win rate 41%). Things go best in match 1 of the day (−106 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −106 ELO. Got weaker: K/R −0.07, Rating −0.13, ADR −5.5, Headshots −4 pp. Unchanged in recent months: Win rate at 53%, ELO at 1,525.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.