destroyer_vq_

Germany
Streamer

89 followers 5 streams in 30 days 1 avg. viewers last live on Oct 22, 2026

81 matches tracked

How does destroyer_vq_ play?

Rating 0.99 K/R 0.70 ADR 76.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 41%−8 pp · Ø 49% better than 2%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 32%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 3x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%, ELO at 1,525
▼ Got worse
K/R −0.07, Rating −0.13, ADR −5.5, Headshots −4 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.66 (at the start 0.73). Slightly below the average (0.71).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −121 ELO
27 matches · 41% win rate

destroyer_vq_ loses the most ELO in match 2 of the day: −121 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.76 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis19
63% better than 84%
0.72 better than 54%
79.1 better than 51%
1.04 better than 67%
54% of 74 duels better than 68%
33% of 9 situations better than 36%
Dust 217
35% better than 7%
0.69 better than 35%
78.2 better than 44%
0.92 better than 22%
31% of 55 duels better than 1%
0% of 4 situations better than 1%
Inferno12
67% -
0.74 -
79.5 -
1.05-
59% of 39 duels -
67% of 6 situations -
Ancient11
64% -
0.74 -
78.9 -
1.04-
53% of 30 duels -
20% of 10 situations -
Cache9
44% -
0.62 -
70.7 -
0.86-
47% of 17 duels -
50% of 4 situations -
Mirage6
67% -
0.79 -
76.5 -
1.19-
67% of 9 duels -
67% of 3 situations -
Nuke5
20% -
0.57 -
63.5 -
0.70-
25% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How destroyer_vq_ plays

Across 81 matches destroyer_vq_ averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Utility hit rate at 40%, better than 82% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 15.0 kills per match with 37% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 30 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 1.08. destroyer_vq_ loses the most ELO in match 2 of the day (−121 ELO, win rate 41%). Things go best in match 1 of the day (−106 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −106 ELO. Got weaker: K/R −0.07, Rating −0.13, ADR −5.5, Headshots −4 pp. Unchanged in recent months: Win rate at 53%, ELO at 1,525.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.