DemonDMN_xD

Greece
Moderator Player
341 matches tracked 55 matches in 30 days

How does DemonDMN_xD play?

Rating 0.98 (from 229 matches) K/R 0.71 ADR 80.0 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.4 from the last 340

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 35x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.11, Win rate +4 pp, ELO +293
= Stayed the same
K/R at 0.70, ADR at 78.7, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −164 ELO
86 matches · 48% win rate
On Ancient −7 ELO
31 matches · 48% win rate
On Sundays −170 ELO, win rate 43%

DemonDMN_xD loses the most ELO on Dust 2: −164 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
55% better than 64%
0.73 right on the average
81.9 better than 59%
1.03 better than 57%
52% of 252 duels better than 59%
44% of 36 situations better than 69%
Dust 286
48% better than 43%
0.69 better than 29%
78.6 better than 43%
0.96 better than 29%
51% of 257 duels right on the average
41% of 32 situations better than 60%
Anubis59
49% better than 45%
0.72 better than 42%
82.9 better than 65%
0.99 better than 37%
44% of 201 duels better than 15%
33% of 27 situations better than 39%
Ancient31
48% better than 42%
0.69 better than 26%
78.3 better than 35%
0.84 better than 5%
39% of 72 duels better than 4%
50% of 14 situations better than 79%
Nuke29
52% better than 36%
0.72 better than 32%
75.9 better than 20%
1.03 better than 43%
52% of 71 duels better than 45%
50% of 10 situations better than 72%
Inferno17
47% better than 29%
0.70 better than 35%
77.7 better than 34%
0.96-
45% of 33 duels better than 15%
14% of 7 situations better than 6%
Cache16
56% -
0.69 -
79.3 -
0.98-
48% of 52 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DemonDMN_xD plays

Across 341 matches DemonDMN_xD averages K/R 0.71 and ADR 80.0; the rating across the 229 rated matches is 0.98. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 77 of 229 matches the rating was 1.10 or higher (34%), in 94 it was below 0.90. In 196 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. DemonDMN_xD loses the most ELO on Dust 2 (−164 ELO, win rate 48%). Things go best in match 4 of the day (+263 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +263 ELO. Improved over the last three months: Rating +0.11, Win rate +4 pp, ELO +293. Unchanged in recent months: K/R at 0.70, ADR at 78.7, Headshots at 48%. Last 30 days: 55 matches, win rate 55%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.