DemonDMN_xD
How does DemonDMN_xD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.96 K/D and so just below the average (1.00).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 0.97 (at the start 0.86). Slightly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 89.1. Last 3 months: 78.7 (at the start 79.6). Just below the average (79.4).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 48% (at the start 47%). Right on the average (48%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 53% (at the start 49%). Clearly above the average (49%).
Best month: September 2026 with 2,014. Last 3 months: 1,817 (at the start 1,524).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 340 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DemonDMN_xD loses the most ELO on Dust 2: −164 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.03 · Dust 2
- Most kills in a match: 55 · Mirage
Maps in detail
from the last 340 matchesCompared with players on the same level who have at least 15 matches on the map.
How DemonDMN_xD plays
Across 341 matches DemonDMN_xD averages K/R 0.71 and ADR 80.0; the rating across the 229 rated matches is 0.98. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 77 of 229 matches the rating was 1.10 or higher (34%), in 94 it was below 0.90. In 196 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. DemonDMN_xD loses the most ELO on Dust 2 (−164 ELO, win rate 48%). Things go best in match 4 of the day (+263 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +263 ELO. Improved over the last three months: Rating +0.11, Win rate +4 pp, ELO +293. Unchanged in recent months: K/R at 0.70, ADR at 78.7, Headshots at 48%. Last 30 days: 55 matches, win rate 55%, net ELO +126.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.