Deleuze_Jr

Portugal
Streamer
186 matches tracked
ELO ▼ 47
2,357
30-day peak: 2,404
Rank EU
#84,053
Portugal #1,282 in Portugal

How does Deleuze_Jr play?

Rating 1.11 (from 28 matches) K/R 0.77 ADR 80.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 59% no comparison

Clutch

Last one alive
Clutch 1v1 won 18% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16% no comparison
K/D 1.20+0.17 · Ø 1.03 better than 88%
Pistol kills per match 3.2
Knife kills 1 in 186 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 16.5% no comparison
3K rounds 6.9% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 2x 4K, 0 aces in 16 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31% no comparison
Utility damage per round 3.1 no comparison
Enemies flashed per round 0.39 no comparison
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Deleuze_Jr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 156 before.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
27 matches · 44% win rate
Between 0:00 and 6:00 +17 ELO, win rate 49%
On Thursdays +44 ELO, win rate 48%

Deleuze_Jr loses the most ELO on Dust 2: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Ancient
  2. Most kills in a match: 29 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 13 wins in a row · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
63% better than 85%
0.77 better than 62%
77.7 better than 31%
1.17-
53% of 34 duels better than 61%
11% of 9 situations better than 2%
Anubis38
61% better than 78%
0.80 better than 73%
86.5 better than 74%
1.12-
77% of 13 duels better than 99%
0% of 1 situations better than 1%
Inferno29
66% better than 80%
0.72 better than 37%
78.7 better than 31%
0.85-
44% of 9 duels better than 10%
100% of 2 situations better than 99%
Dust 227
44% better than 24%
0.75 right on the average
79.2 better than 41%
1.00-
67% of 9 duels better than 99%
0% of 1 situations better than 1%
Ancient15
40% better than 15%
0.74 better than 47%
75.6 better than 20%
1.23-
67% of 15 duels better than 98%
0% of 4 situations better than 1%
Nuke11
45% -
0.83 -
82.5 -
1.21-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deleuze_Jr plays

Across 186 matches Deleuze_Jr averages K/R 0.77 and ADR 80.3; the rating across the 28 rated matches is 1.11. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Inferno with a 66% win rate in 29 matches. In 15 of 28 matches the rating was 1.10 or higher (54%), in 7 it was below 0.90. In 16 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.22. Deleuze_Jr loses the most ELO on Dust 2 (−27 ELO, win rate 44%). Things go best on Mirage (+330 ELO, win rate 63%). Match no. 3 of the day goes best: 61% win rate, +102 ELO. Last 30 days: 8 matches, win rate 50%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.