DekKleer

Russia
Player
413 matches tracked 65 matches in 30 days
ELO ▲ 59
2,515
30-day peak: 2,534
Rank EU
#50,269
Russia #14,338 in Russia

How does DekKleer play?

Rating 1.27 (from 287 matches) K/R 0.90 ADR 95.8 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 287 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 6% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 4.5
Knife kills 27 in 413 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.6% of rounds and so well above the average (4.2%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 7.6%+3.4 pp · Ø 4.2% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 53x 4K, 12 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.19, ADR +5.2
= Stayed the same
Win rate at 49%, ELO at 2,515
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.94 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −327 ELO
92 matches · 37% win rate
On Anubis −293 ELO
79 matches · 39% win rate
On Fridays −166 ELO, win rate 38%

DekKleer loses the most ELO in match 1 of the day: −327 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.65 · Ancient

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis79
39% better than 11%
0.89 better than 95%
94.5 better than 95%
1.24 better than 93%
56% of 421 duels better than 71%
45% of 31 situations better than 66%
Dust 278
46% better than 27%
0.86 better than 89%
93.1 better than 91%
1.24 better than 92%
59% of 314 duels better than 85%
22% of 27 situations better than 13%
Ancient71
61% better than 77%
0.90 better than 95%
96.8 better than 95%
1.23 better than 92%
53% of 276 duels right on the average
47% of 38 situations better than 74%
Inferno55
60% better than 58%
0.99 better than 97%
102.7 better than 96%
1.40 better than 96%
63% of 255 duels better than 88%
67% of 15 situations better than 94%
Mirage49
41% better than 11%
0.89 better than 93%
95.6 better than 95%
1.26 better than 94%
57% of 219 duels better than 79%
24% of 25 situations better than 11%
Cache34
47% -
0.82 -
86.4 -
1.12-
52% of 163 duels -
53% of 17 situations -
Nuke29
41% better than 12%
1.00 better than 99%
103.5 better than 99%
1.43 better than 99%
61% of 127 duels better than 90%
41% of 17 situations better than 53%
Overpass16
63% -
0.93 -
94.5 -
1.81-
77% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DekKleer plays

Across 413 matches DekKleer averages K/R 0.90 and ADR 95.8; the rating across the 287 rated matches is 1.27. Biggest strength: 3K rounds at 7.6%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 47% headshots. The strongest map is Overpass with a 63% win rate in 16 matches. In 186 of 287 matches the rating was 1.10 or higher (65%), in 42 it was below 0.90. In 158 matches with detailed stats: 53 4Ks and 12 aces. Best month by rating: September 2026 at 1.34. DekKleer loses the most ELO in match 1 of the day (−327 ELO, win rate 37%). Things go best in match 2 of the day (+293 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, +152 ELO. Improved over the last three months: K/R +0.08, Rating +0.19, ADR +5.2. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,515. Last 30 days: 65 matches, win rate 54%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.