dekkkcsgo

Portugal
Streamer
247 matches tracked 49 matches in 30 days Follow on Twitch

How does dekkkcsgo play?

Rating 1.08 (from 79 matches) K/R 0.79 ADR 85.4 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 79 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 7%−4 pp better than 41%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.9
Knife kills 3 in 247 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 45x 4K, 8 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +10.3
= Stayed the same
Headshots at 58%, Win rate at 51%
▼ Got worse
ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.72).

Patterns

From the last 247 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −3 ELO
36 matches · 56% wins
Between 18:00 and 24:00 −38 ELO, win rate 45%
On Fridays −47 ELO, win rate 29%

dekkkcsgo loses the most ELO on Cache: −3 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Most kills in a match: 47 · Cache
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
51% better than 45%
0.75 better than 56%
81.5 better than 54%
1.07-
50% of 277 duels better than 42%
31% of 29 situations better than 30%
Mirage50
46% better than 28%
0.74 level
79.2 better than 42%
1.02 better than 45%
51% of 234 duels better than 47%
28% of 32 situations better than 20%
Nuke38
61% better than 69%
0.84 better than 78%
93.4 better than 85%
1.15-
53% of 274 duels better than 48%
43% of 21 situations better than 57%
Cache36
56% -
0.83 -
89.6 -
1.10-
58% of 217 duels -
21% of 14 situations -
Inferno28
57% better than 57%
0.83 better than 83%
89.9 better than 84%
1.06-
57% of 168 duels better than 72%
47% of 15 situations better than 66%
Anubis19
32% better than 4%
0.83 better than 86%
90.1 better than 88%
1.31-
55% of 98 duels better than 70%
44% of 9 situations better than 66%
Ancient14
43% -
0.72 -
75.7 -
0.82-
43% of 58 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dekkkcsgo plays

Across 247 matches dekkkcsgo averages K/R 0.79 and ADR 85.4; the rating across the 79 rated matches is 1.08. Biggest strength: Utility damage per round at 6.0. That is better than 89% of players on level 10. On average 17.6 kills per match, 58% of them headshots. The strongest map is Nuke with a 61% win rate in 38 matches. In 36 of 79 matches the rating was 1.10 or higher (46%), in 20 it was below 0.90. In 169 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: September 2026 at 1.10. dekkkcsgo loses the most ELO on Cache (−3 ELO, win rate 56%). Things go best on Nuke (+170 ELO, win rate 61%). Improved over the last three months: K/R +0.09, ADR +10.3. Got weaker: ELO −79. Unchanged in recent months: Headshots at 58%, Win rate at 51%. Last 30 days: 49 matches, win rate 59%, ELO balance +171.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.