defolt_kiss

Japan
Streamer Player
655 matches tracked 127 matches in 30 days

How does defolt_kiss play?

Rating 1.03 (from 500 matches) K/R 0.75 ADR 81.3 from 655 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 500 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4
Knife kills 40 in 655 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 71x 4K, 8 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 94%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +240
= Stayed the same
ADR at 80.0, Headshots at 55%
▼ Got worse
K/R −0.04, Rating −0.14, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 655 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −634 ELO
176 matches · 43% win rate
On Nuke −57 ELO
58 matches · 47% win rate
Between 6:00 and 12:00 −82 ELO, win rate 41%
On Saturdays −179 ELO, win rate 44%

defolt_kiss loses the most ELO on Mirage: −634 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 55 · Ancient
  3. Highest rating in a match: 2.83 · Ancient
  4. Recorded match no. 500 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 655 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2223
56% better than 66%
0.74 right on the average
81.2 better than 51%
1.03 better than 46%
49% of 650 duels better than 34%
34% of 88 situations better than 44%
Mirage176
43% better than 18%
0.73 better than 44%
80.7 better than 48%
1.01 better than 41%
47% of 529 duels better than 25%
52% of 75 situations better than 86%
Anubis88
56% better than 63%
0.76 better than 56%
84.0 better than 65%
1.09 better than 67%
48% of 308 duels better than 26%
38% of 48 situations right on the average
Nuke58
47% better than 24%
0.78 better than 59%
81.0 better than 42%
1.07 better than 56%
48% of 124 duels better than 23%
35% of 31 situations better than 39%
Ancient53
49% better than 37%
0.74 better than 45%
80.5 better than 42%
0.98 better than 30%
51% of 139 duels better than 46%
46% of 28 situations better than 73%
Cache29
66% -
0.75 -
80.6 -
0.99-
49% of 61 duels -
50% of 12 situations -
Inferno21
57% better than 60%
0.77 better than 57%
82.6 better than 49%
1.04 better than 39%
49% of 55 duels better than 27%
29% of 14 situations better than 28%
Vertigo4
50% -
0.58 -
65.3 -
0.76-
38% of 8 duels -
20% of 5 situations -
Overpass3
67% -
0.70 -
73.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How defolt_kiss plays

Across 655 matches defolt_kiss averages K/R 0.75 and ADR 81.3; the rating across the 500 rated matches is 1.03. Biggest strength: Utility damage per round at 6.5, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Cache with a 66% win rate in 29 matches. In 198 of 500 matches the rating was 1.10 or higher (40%), in 185 it was below 0.90. In 357 matches with detailed stats: 71 4Ks and 8 aces. Best month by rating: June 2026 at 1.15. defolt_kiss loses the most ELO on Mirage (−634 ELO, win rate 43%). Things go best on Dust 2 (+590 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +265 ELO. Improved over the last three months: ELO +240. Got weaker: K/R −0.04, Rating −0.14, Win rate −3 pp. Unchanged in recent months: ADR at 80.0, Headshots at 55%. Last 30 days: 127 matches, win rate 53%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.