deez

USA
Streamer
361 matches tracked 121 matches in 30 days Follow on Twitch

How does deez play?

Rating 1.04 (from 139 matches) K/R 0.73 ADR 77.8 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 54%+4 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 18%−4 pp better than 27%
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 6%−4 pp better than 35%
K/D 1.04+0.04 better than 66%
Pistol kills per match 2.8
Knife kills 1 in 361 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 62%
Rounds with 3K 3.8%−0.1 pp better than 43%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 42x 4K, 9 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 4.5+0.3 better than 59%
Enemies flashed per round 0.26−0.02 better than 49%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.04, ELO +250
= Stayed the same
ADR at 78.1, Win rate at 49%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70).

Patterns

From the last 361 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −329 ELO
119 matches · 45% wins
On Dust 2 −169 ELO
57 matches · 39% wins
On Wednesdays −301 ELO, win rate 35%

deez loses the most ELO on Mirage: −329 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
45% better than 28%
0.75 better than 61%
79.2 better than 48%
1.04 better than 61%
54% of 353 duels better than 71%
37% of 81 situations better than 43%
Ancient75
60% better than 80%
0.75 better than 60%
81.1 better than 54%
1.09 better than 78%
52% of 143 duels better than 60%
38% of 48 situations better than 46%
Dust 257
39% better than 13%
0.69 better than 31%
74.6 better than 21%
1.07 better than 72%
50% of 129 duels better than 46%
33% of 39 situations better than 37%
Anubis39
44% better than 27%
0.70 better than 32%
72.5 better than 12%
0.96 better than 27%
47% of 75 duels better than 32%
35% of 20 situations better than 43%
Nuke34
59% better than 61%
0.76 level
82.0 better than 52%
1.15-
59% of 75 duels better than 82%
45% of 11 situations better than 65%
Cache23
52% -
0.74 -
77.1 -
0.94-
47% of 59 duels -
45% of 22 situations -
Inferno11
55% -
0.65 -
66.6 -
0.97-
68% of 22 duels -
44% of 9 situations -
Overpass3
67% -
0.65 -
68.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How deez plays

Across 361 matches deez averages K/R 0.73 and ADR 77.8; the rating across the 139 rated matches is 1.04. Biggest strength: Opening duels won at 54%. That is better than 80% of players on level 8. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 8. On average 16.3 kills per match, 51% of them headshots. The strongest map is Ancient with a 60% win rate in 75 matches. In 54 of 139 matches the rating was 1.10 or higher (39%), in 50 it was below 0.90. In 288 matches with detailed stats: 42 4Ks and 9 aces. Best month by rating: October 2026 at 1.05. deez loses the most ELO on Mirage (−329 ELO, win rate 45%). Things go best on Ancient (+424 ELO, win rate 60%). Improved over the last three months: K/R +0.04, ELO +250. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 78.1, Win rate at 49%. Last 30 days: 121 matches, win rate 49%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.