DeeVosh

Japan
Streamer
765 matches tracked 180 matches in 30 days

How does DeeVosh play?

Rating 1.00 (from 762 matches) K/R 0.71 ADR 80.4 from 765 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 762 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (553 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.7
Zeus kills2 in 765 matches
Knife kills 22 in 765 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 92x 4K, 6 aces in 553 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 80.4, Headshots at 42%
▼ Got worse
Win rate −6 pp, ELO −134

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 765 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −550 ELO
144 matches · 44% win rate
On Dust 2 −170 ELO
172 matches · 52% win rate
Between 6:00 and 12:00 −112 ELO, win rate 46%
On Tuesdays −509 ELO, win rate 39%

DeeVosh loses the most ELO on Anubis: −550 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 48 · Dust 2
  3. Recorded match no. 500 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 765 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage257
54% better than 56%
0.73 better than 42%
81.9 better than 53%
1.03 better than 45%
51% of 1,095 duels better than 45%
37% of 167 situations better than 43%
Dust 2172
52% better than 46%
0.70 better than 27%
78.6 better than 35%
0.99 better than 29%
50% of 775 duels better than 39%
40% of 115 situations better than 55%
Anubis144
44% better than 22%
0.71 better than 30%
78.7 better than 35%
0.98 better than 27%
50% of 727 duels better than 36%
33% of 93 situations better than 35%
Ancient121
56% better than 60%
0.71 better than 28%
82.1 better than 46%
0.98 better than 28%
50% of 587 duels better than 36%
36% of 66 situations better than 45%
Inferno33
48% better than 26%
0.70 better than 20%
79.5 better than 29%
1.00 better than 23%
51% of 163 duels better than 27%
42% of 12 situations better than 62%
Nuke27
48% better than 33%
0.74 better than 41%
81.8 better than 46%
1.01 better than 34%
56% of 107 duels better than 67%
38% of 21 situations better than 45%
Vertigo7
43% -
0.75 -
83.8 -
1.05-
44% of 25 duels -
100% of 3 situations -
Cache4
50% -
0.59 -
60.1 -
0.88-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeeVosh plays

Across 765 matches DeeVosh averages K/R 0.71 and ADR 80.4; the rating across the 762 rated matches is 1.00. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Ancient with a 56% win rate in 121 matches. In 286 of 762 matches the rating was 1.10 or higher (38%), in 317 it was below 0.90. In 553 matches with detailed stats: 92 4Ks and 6 aces. Best month by rating: October 2026 at 1.05. DeeVosh loses the most ELO on Anubis (−550 ELO, win rate 44%). Things go best on Mirage (+655 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, +245 ELO. Got weaker: Win rate −6 pp, ELO −134. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 80.4, Headshots at 42%. Last 30 days: 180 matches, win rate 49%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.