deemofps_

Brazil
Streamer
FACEIT verified FACEIT verified 234 matches tracked 63 matches in 30 days
ELO ▲ 356
3,550
30-day peak: 3,550
Rank SA ▲ 28 places
#14
Brazil #14 in Brazil
30 days · prev. #42 · best #14

How does deemofps_ play?

Rating 1.26 (from 147 matches) K/R 0.89 ADR 93.1 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 147 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 37% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so clearly above the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 60%+5 pp · Ø 55% better than 85%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.12).

Headshot rate 56%+3 pp · Ø 53% better than 58%
AWP share of kills 5%−9 pp · Ø 14% better than 38%
K/D 1.34+0.22 · Ø 1.12 better than 89%
Pistol kills per match 3.1
Knife kills 5 in 234 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.6%).

2K rounds 15.1%+0.5 pp · Ø 14.6% better than 60%
3K rounds 6.8%+2.2 pp · Ø 4.6% better than 95%
MVPs per match 3.0+0.4 · Ø 2.6 better than 82%
4Ks and aces 44x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 52%
Enemies flashed per round 0.38+0.03 · Ø 0.35 better than 61%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +6 pp, ELO +457
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.05, ADR −7.6

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.99. Last 3 months: 0.89 (at the start 0.94). Clearly above the average (0.79).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −148 ELO
36 matches · 44% win rate
In match 4 of the day −19 ELO
20 matches · 55% win rate
Between 6:00 and 12:00 −64 ELO, win rate 57%
On Tuesdays −116 ELO, win rate 47%

deemofps_ loses the most ELO on Anubis: −148 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 65 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
66% better than 81%
0.90 better than 87%
93.5 better than 83%
1.25 better than 83%
58% of 305 duels better than 67%
37% of 60 situations better than 42%
Anubis36
44% better than 11%
0.84 better than 70%
88.2 better than 61%
1.20 better than 72%
62% of 68 duels better than 85%
45% of 11 situations better than 66%
Dust 232
63% better than 68%
0.88 better than 79%
91.8 better than 75%
1.24 better than 77%
58% of 88 duels better than 66%
27% of 11 situations better than 17%
Ancient30
67% better than 79%
0.93 better than 93%
94.4 better than 87%
1.41 better than 98%
58% of 80 duels better than 71%
40% of 10 situations right on the average
Cache9
89% -
0.86 -
91.5 -
1.24-
69% of 32 duels -
40% of 5 situations -
Nuke7
71% -
0.98 -
99.4 -
1.14-
65% of 17 duels -
0% of 2 situations -
Inferno4
50% -
0.95 -
112.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How deemofps_ plays

Across 234 matches deemofps_ averages K/R 0.89 and ADR 93.1; the rating across the 147 rated matches is 1.26. Biggest strength: 3K rounds at 6.8%, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,500+ ELO players. Averages 20.1 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 100 of 147 matches the rating was 1.10 or higher (68%), in 24 it was below 0.90. In 132 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: August 2026 at 1.32. deemofps_ loses the most ELO on Anubis (−148 ELO, win rate 44%). Things go best on Mirage (+320 ELO, win rate 66%). Match no. 3 of the day goes best: 81% win rate, +233 ELO. Improved over the last three months: Win rate +6 pp, ELO +457. Got weaker: K/R −0.05, ADR −7.6. Unchanged in recent months: Headshots at 56%. Last 30 days: 63 matches, win rate 63%, net ELO +328.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.