deaduzak

Switzerland
Streamer

334 followers 3 streams in 30 days 2 avg. viewers last live on Oct 17, 2026

153 matches tracked
ELO ▼ 22
1,242
30-day peak: 1,293
Rank EU
#876,635
Switzerland #5,751 in Switzerland

How does deaduzak play?

Rating 1.11 K/R 0.80 ADR 87.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 153 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

50% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 17%
Clutch 1v2 won 50%+28 pp · Ø 22% better than 99%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 52%+7 pp · Ø 45% better than 84%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.12+0.12 · Ø 1.00 better than 93%
Pistol kills per match 2.9
Knife kills 1 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.0%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 90%
3K rounds 6.2%+2.2 pp · Ø 4.0% better than 99%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (3.9).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.0+3.1 · Ø 3.9 better than 93%
Enemies flashed per round 0.36+0.11 · Ø 0.25 better than 76%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.08, Rating +0.08, ADR +8.8, Win rate +6 pp
= Stayed the same
Headshots at 52%
▼ Got worse
ELO −169

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.88. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
21 matches · 33% win rate
In match 1 of the day −55 ELO
53 matches · 43% win rate
Between 12:00 and 18:00 −64 ELO, win rate 42%
On Wednesdays +59 ELO, win rate 45%

deaduzak loses the most ELO on Dust 2: −115 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.63 · Mirage
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
60% better than 83%
0.82 better than 91%
91.1 better than 96%
1.14 better than 92%
54% of 252 duels better than 74%
34% of 38 situations better than 44%
Ancient25
48% better than 47%
0.81 better than 90%
87.8 better than 91%
1.13 better than 92%
50% of 111 duels better than 54%
50% of 12 situations better than 81%
Dust 221
33% better than 6%
0.80 better than 87%
88.6 better than 92%
1.10 better than 85%
43% of 100 duels better than 14%
43% of 14 situations better than 67%
Nuke16
63% better than 76%
0.77 better than 70%
86.9 better than 81%
1.07 better than 69%
54% of 48 duels better than 67%
44% of 9 situations better than 67%
Inferno14
50% -
0.81 -
84.9 -
1.12-
52% of 58 duels -
20% of 5 situations -
Anubis8
25% -
0.63 -
66.7 -
0.84-
53% of 32 duels -
20% of 5 situations -
Vertigo3
100% -
0.74 -
82.3 -
1.20-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deaduzak plays

Across 153 matches deaduzak averages K/R 0.80, ADR 87.7 and a rating of 1.11. Biggest strength: 3K rounds at 6.2%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 30%, better than only 17% of level 6 players. Averages 16.5 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 71 of 153 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: February 2026 at 1.21. deaduzak loses the most ELO on Dust 2 (−115 ELO, win rate 33%). Things go best on Mirage (+387 ELO, win rate 60%). From match no. 5 of the day on, things go best: 64% win rate, +132 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +8.8, Win rate +6 pp. Got weaker: ELO −169. Unchanged in recent months: Headshots at 52%. Last 30 days: 4 matches, win rate 25%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.