de_la_cure

Kazakhstan
Streamer

4,114 followers 18 streams in 30 days 9 avg. viewers last live on Oct 22, 2026

798 matches tracked 154 matches in 30 days
ELO ▲ 23
1,645
30-day peak: 1,751
Rank EU
#472,559
Kazakhstan #21,532 in Kazakhstan

How does de_la_cure play?

Rating 0.88 (from 666 matches) K/R 0.64 ADR 72.9 from 798 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 666 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 43%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (426 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so clearly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 36%+25 pp · Ø 11% better than 99%
K/D 0.82−0.17 · Ø 0.99 better than 3%
Pistol kills per match 2.9
Knife kills 34 in 798 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 74x 4K, 11 aces in 426 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ELO +255
= Stayed the same
Rating at 0.89, ADR at 74.4, Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.72).

Patterns

From the last 798 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −415 ELO
38 matches · 29% win rate
In match 1 of the day −322 ELO
132 matches · 44% win rate
On Cache −231 ELO
32 matches · 34% win rate

de_la_cure loses the most ELO on Anubis: −415 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 48 · Mirage
  3. Recorded match no. 500 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 798 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage284
53% better than 61%
0.65 better than 15%
71.7 better than 13%
0.91 better than 17%
47% of 1,340 duels better than 31%
46% of 123 situations better than 73%
Dust 2234
51% better than 52%
0.65 better than 17%
73.7 better than 20%
0.89 better than 13%
49% of 1,105 duels better than 41%
30% of 96 situations better than 26%
Inferno123
54% better than 61%
0.63 better than 12%
76.2 better than 33%
0.85 better than 7%
42% of 641 duels better than 12%
36% of 28 situations better than 47%
Ancient57
54% better than 67%
0.64 better than 9%
71.9 better than 10%
0.88 better than 9%
44% of 234 duels better than 16%
27% of 15 situations better than 24%
Anubis38
29% better than 3%
0.54 better than 1%
65.9 better than 3%
0.71 better than 1%
38% of 147 duels better than 4%
13% of 8 situations better than 3%
Cache32
34% -
0.63 -
72.6 -
0.83-
46% of 132 duels -
54% of 13 situations -
Nuke12
25% -
0.70 -
76.6 -
0.93-
54% of 71 duels -
17% of 6 situations -
Vertigo12
25% -
0.60 -
71.8 -
0.74-
45% of 73 duels -
33% of 6 situations -
Overpass6
50% -
0.60 -
66.6 -
0.75-
60% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How de_la_cure plays

Across 798 matches de_la_cure averages K/R 0.64 and ADR 72.9; the rating across the 666 rated matches is 0.88. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: K/D at 0.82, better than only 3% of level 8 players. Averages 14.0 kills per match with 43% headshots. The strongest map is Inferno with a 54% win rate in 123 matches. In 163 of 666 matches the rating was 1.10 or higher (24%), in 409 it was below 0.90. In 426 matches with detailed stats: 74 4Ks and 11 aces. Best month by rating: October 2026 at 0.95. de_la_cure loses the most ELO on Anubis (−415 ELO, win rate 29%). Things go best on Mirage (+576 ELO, win rate 53%). Improved over the last three months: K/R +0.04, ELO +255. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 0.89, ADR at 74.4, Win rate at 49%. Last 30 days: 154 matches, win rate 47%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.