Dazzii_

Argentina
Streamer Player
716 matches tracked 117 matches in 30 days
ELO ▼ 6
1,362
30-day peak: 1,387
Rank SA
#30,313
Argentina #8,629 in Argentina

How does Dazzii_ play?

Rating 0.95 (from 562 matches) K/R 0.66 ADR 74.1 from 716 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 562 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.6
Knife kills 16 in 716 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.9%).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 10%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 58x 4K, 3 aces in 418 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 89%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +275
= Stayed the same
K/R at 0.65, Rating at 0.95, Win rate at 51%
▼ Got worse
ADR −4.0, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.71).

Patterns

From the last 716 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −78 ELO
49 matches · 47% win rate
On Sundays −340 ELO, win rate 43%

Dazzii_ loses the most ELO on Nuke: −78 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.37 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 716 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage288
50% right on the average
0.67 better than 29%
74.1 better than 27%
0.96 better than 39%
51% of 1,006 duels better than 57%
38% of 172 situations right on the average
Dust 2147
50% right on the average
0.65 better than 18%
74.3 better than 24%
0.93 better than 25%
48% of 421 duels better than 37%
37% of 91 situations better than 46%
Anubis84
58% better than 70%
0.66 better than 20%
75.4 better than 26%
0.95 better than 31%
53% of 299 duels better than 63%
40% of 53 situations better than 53%
Inferno69
49% better than 43%
0.67 better than 30%
77.3 better than 40%
0.96 better than 38%
56% of 181 duels better than 78%
33% of 36 situations better than 38%
Nuke49
47% better than 33%
0.63 better than 7%
72.3 better than 12%
0.91 better than 17%
52% of 106 duels better than 59%
33% of 27 situations better than 39%
Ancient46
61% better than 83%
0.66 better than 17%
71.2 better than 6%
0.98 better than 47%
47% of 114 duels better than 33%
38% of 34 situations right on the average
Cache22
50% -
0.66 -
71.0 -
0.97-
40% of 50 duels -
46% of 13 situations -
Overpass11
27% -
0.55 -
68.8 -
0.52-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dazzii_ plays

Across 716 matches Dazzii_ averages K/R 0.66 and ADR 74.1; the rating across the 562 rated matches is 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 14.4 kills per match with 41% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 170 of 562 matches the rating was 1.10 or higher (30%), in 278 it was below 0.90. In 418 matches with detailed stats: 58 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. Dazzii_ loses the most ELO on Nuke (−78 ELO, win rate 47%). Things go best on Anubis (+350 ELO, win rate 58%). Improved over the last three months: ELO +275. Got weaker: ADR −4.0, Headshots −3 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.95, Win rate at 51%. Last 30 days: 117 matches, win rate 51%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.