Dazzii_
Name history of Dazzii_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Dazzii_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average41% headshots and so well below the average (47%).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.76. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98. Last 3 months: 0.95 (at the start 0.96). Slightly below the average (0.99).
Damage per round (ADR)
Best month: May 2026 with 84.3. Last 3 months: 72.5 (at the start 76.5). Clearly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 40% (at the start 43%). Well below the average (47%).
Matches won (win rate)
Best month: May 2026 with 53%. Last 3 months unchanged at 51%. Clearly above the average (47%).
Best month: September 2026 with 1,533. Last 3 months: 1,362 (at the start 1,087).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 716 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dazzii_ loses the most ELO on Nuke: −78 ELO, 47% win rate
Records and milestones
from recorded matches- Recorded match no. 500 · Mirage
- Most kills in a match: 47 · Mirage
- Highest rating in a match: 2.37 · Nuke
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 716 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dazzii_ plays
Across 716 matches Dazzii_ averages K/R 0.66 and ADR 74.1; the rating across the 562 rated matches is 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 14.4 kills per match with 41% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 170 of 562 matches the rating was 1.10 or higher (30%), in 278 it was below 0.90. In 418 matches with detailed stats: 58 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. Dazzii_ loses the most ELO on Nuke (−78 ELO, win rate 47%). Things go best on Anubis (+350 ELO, win rate 58%). Improved over the last three months: ELO +275. Got weaker: ADR −4.0, Headshots −3 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.95, Win rate at 51%. Last 30 days: 117 matches, win rate 51%, net ELO +41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.