Dass_s

Russia
Streamer

29 followers 4 streams in 30 days 1 avg. viewers last live on Oct 18, 2026

624 matches tracked 151 matches in 30 days

How does Dass_s play?

Rating 0.92 (from 499 matches) K/R 0.68 ADR 74.5 from 624 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 499 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.90−0.14 · Ø 1.04 better than 5%
Pistol kills per match 2.8 from the last 623
Knife kills 6 in 623 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 41x 4K, 1 ace in 349 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 73.6
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −146

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 623 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −301 ELO
67 matches · 42% win rate
On Inferno −78 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 −44 ELO, win rate 46%

Dass_s loses the most ELO in match 4 of the day: −301 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 623 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2198
51% better than 45%
0.67 better than 15%
74.0 better than 15%
0.90 better than 7%
47% of 691 duels better than 23%
49% of 68 situations better than 75%
Anubis146
55% better than 56%
0.71 better than 28%
77.1 better than 24%
0.96 better than 19%
48% of 608 duels better than 27%
37% of 54 situations better than 45%
Ancient110
54% better than 55%
0.67 better than 15%
75.8 better than 20%
0.92 better than 12%
41% of 278 duels better than 6%
48% of 33 situations better than 72%
Mirage57
47% better than 26%
0.68 better than 18%
74.2 better than 15%
0.94 better than 15%
51% of 135 duels better than 44%
32% of 19 situations better than 31%
Nuke57
53% better than 41%
0.64 better than 7%
70.0 better than 7%
0.89 better than 6%
44% of 195 duels better than 11%
40% of 25 situations right on the average
Inferno27
44% better than 14%
0.67 better than 10%
72.3 better than 7%
0.88 better than 2%
46% of 120 duels better than 10%
57% of 7 situations better than 88%
Cache21
43% -
0.65 -
70.6 -
0.86-
50% of 70 duels -
47% of 15 situations -
Overpass7
57% -
0.71 -
73.9 -
0.77-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dass_s plays

Across 624 matches Dass_s averages K/R 0.68 and ADR 74.5; the rating across the 499 rated matches is 0.92. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.90, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 61% headshots. The strongest map is Anubis with a 55% win rate in 146 matches. In 133 of 499 matches the rating was 1.10 or higher (27%), in 253 it was below 0.90. In 349 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. Dass_s loses the most ELO in match 4 of the day (−301 ELO, win rate 42%). Things go best in match 2 of the day (+469 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +469 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −146. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 73.6. Last 30 days: 151 matches, win rate 49%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.