danny_sk4k

Russia
Streamer
250 matches tracked
ELO ▲ 30
2,489
30-day peak: 2,519
Rank EU
#55,097
Russia #14,556 in Russia

How does danny_sk4k play?

Rating 1.04 (from 102 matches) K/R 0.73 ADR 79.0 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 10x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +415
= Stayed the same
K/R at 0.70, ADR at 76.3, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 −176 ELO, win rate 46%
On Fridays −201 ELO, win rate 39%

danny_sk4k loses the most ELO in match 1 of the day: −54 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 1.98 · Anubis
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
53% better than 56%
0.71 better than 33%
77.0 better than 27%
1.03 better than 46%
45% of 107 duels better than 16%
55% of 20 situations better than 90%
Ancient60
52% better than 47%
0.78 better than 66%
82.3 better than 53%
1.10 better than 70%
53% of 81 duels better than 58%
15% of 13 situations better than 5%
Anubis50
52% better than 49%
0.73 better than 41%
80.0 better than 43%
1.03 better than 46%
43% of 79 duels better than 9%
31% of 16 situations better than 36%
Inferno18
44% better than 19%
0.68 better than 17%
76.5 better than 21%
1.08-
52% of 33 duels better than 40%
50% of 4 situations better than 79%
Mirage8
100% -
0.66 -
78.1 -
0.88-
100% of 1 duels -
-
Cache7
43% -
0.74 -
85.2 -
0.91-
23% of 13 duels -
0% of 3 situations -
Overpass5
20% -
0.62 -
74.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How danny_sk4k plays

Across 250 matches danny_sk4k averages K/R 0.73 and ADR 79.0; the rating across the 102 rated matches is 1.04. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 53% win rate in 101 matches. In 35 of 102 matches the rating was 1.10 or higher (34%), in 34 it was below 0.90. In 75 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. danny_sk4k loses the most ELO in match 1 of the day (−54 ELO, win rate 44%). Things go best on Dust 2 (+341 ELO, win rate 53%). Match no. 4 of the day goes best: 63% win rate, +224 ELO. Improved over the last three months: Headshots +6 pp, ELO +415. Unchanged in recent months: K/R at 0.70, ADR at 76.3, Win rate at 49%. Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.