DanneMan___

Sweden
Streamer Player
131 matches tracked
ELO ▲ 33
1,923
30-day peak: 1,923
Rank EU
#283,660
Sweden #6,985 in Sweden

How does DanneMan___ play?

Rating 1.15 (from 90 matches) K/R 0.84 ADR 88.1 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 90 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 6%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.21+0.21 · Ø 1.00 better than 96%
Pistol kills per match 2.9
Knife kills 2 in 131 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 89%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 6x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −7.7, Win rate −6 pp, ELO −127

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.77 (at the start 0.87). Slightly above the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −174 ELO
47 matches · 38% win rate
In match 2 of the day −109 ELO
30 matches · 33% win rate
On Wednesdays −69 ELO, win rate 44%

DanneMan___ loses the most ELO on Mirage: −174 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.21 · Ancient
  3. Reached level 10 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Most kills in a match: 42 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
38% better than 12%
0.85 better than 93%
87.8 better than 86%
1.12 better than 85%
64% of 120 duels better than 98%
25% of 28 situations better than 18%
Dust 221
62% better than 85%
0.85 better than 93%
91.0 better than 92%
1.21-
54% of 69 duels better than 71%
22% of 9 situations better than 15%
Anubis17
35% better than 8%
0.83 better than 86%
84.3 better than 69%
1.17-
56% of 62 duels better than 77%
29% of 14 situations better than 28%
Ancient13
54% -
0.80 -
79.2 -
1.13-
46% of 56 duels -
50% of 8 situations -
Nuke12
50% -
0.88 -
95.9 -
1.29-
58% of 38 duels -
33% of 9 situations -
Inferno11
73% -
0.80 -
89.4 -
1.05-
48% of 29 duels -
33% of 3 situations -
Cache4
50% -
0.93 -
101.4 -
1.34-
25% of 20 duels -
0% of 2 situations -
Vertigo4
50% -
0.69 -
70.8 -
1.00-
35% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DanneMan___ plays

Across 131 matches DanneMan___ averages K/R 0.84 and ADR 88.1; the rating across the 90 rated matches is 1.15. Biggest strength: K/D at 1.21, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 18.8 kills per match with 46% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 42 of 90 matches the rating was 1.10 or higher (47%), in 18 it was below 0.90. In 38 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.21. DanneMan___ loses the most ELO on Mirage (−174 ELO, win rate 38%). Things go best on Dust 2 (+32 ELO, win rate 62%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −7.7, Win rate −6 pp, ELO −127. Last 30 days: 5 matches, win rate 40%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.