danielpello1

KM
Creator Streamer
638 matches tracked 128 matches in 30 days Follow on Twitch

How does danielpello1 play?

Rating 1.04 (from 157 matches) K/R 0.74 ADR 73.0 from 638 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 157 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 6%−5 pp better than 36%
K/D 1.030.00 level
Pistol kills per match 2.9
Knife kills 7 in 638 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 65x 4K, 6 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +133
= Stayed the same
K/R at 0.75, ADR at 73.7, Headshots at 62%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73).

Patterns

From the last 638 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −372 ELO
101 matches · 45% wins
On Cache −154 ELO
67 matches · 49% wins
On Mondays −582 ELO, win rate 38%

danielpello1 loses the most ELO in match 3 of the day: −372 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Most kills in a match: 37 · Inferno
  3. Recorded match no. 500 · Anubis
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 638 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2143
51% better than 45%
0.74 level
69.1 better than 5%
1.06 better than 56%
50% of 426 duels better than 42%
35% of 66 situations better than 41%
Ancient142
54% better than 56%
0.76 better than 58%
77.4 better than 27%
1.03 level
54% of 507 duels better than 66%
40% of 70 situations better than 60%
Mirage88
56% better than 65%
0.65 better than 12%
67.8 better than 3%
0.88 better than 7%
49% of 220 duels better than 35%
42% of 38 situations better than 61%
Anubis77
49% better than 37%
0.76 better than 60%
75.4 better than 20%
1.04 level
61% of 223 duels better than 92%
38% of 40 situations level
Cache67
49% -
0.77 -
73.7 -
1.16-
53% of 203 duels -
23% of 39 situations -
Nuke61
51% better than 34%
0.74 better than 36%
76.2 better than 20%
0.98-
51% of 242 duels better than 36%
41% of 27 situations better than 53%
Inferno37
49% better than 29%
0.75 better than 53%
73.3 better than 15%
1.23-
45% of 95 duels better than 14%
50% of 22 situations better than 72%
Overpass19
21% -
0.75 -
70.4 -
-
50% of 38 duels -
36% of 11 situations -
Vertigo4
50% -
0.70 -
61.2 -
-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How danielpello1 plays

Across 638 matches danielpello1 averages K/R 0.74 and ADR 73.0; the rating across the 157 rated matches is 1.04. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Damage per round (ADR) at 73.0. That is better than only 9% of players on level 10. On average 16.3 kills per match, 62% of them headshots. The strongest map is Mirage with a 56% win rate in 88 matches. In 59 of 157 matches the rating was 1.10 or higher (38%), in 55 it was below 0.90. In 332 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: October 2026 at 1.06. danielpello1 loses the most ELO in match 3 of the day (−372 ELO, win rate 45%). Things go best on Mirage (+122 ELO, win rate 56%). Improved over the last three months: ELO +133. Unchanged in recent months: K/R at 0.75, ADR at 73.7, Headshots at 62%, Win rate at 51%. Last 30 days: 128 matches, win rate 48%, ELO balance −100.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.