damizie10

San Marino
Streamer
90 matches tracked
ELO
2,224
Peak across recorded matches: 2,261
Rank SA ▼ 225 places
#3,086
San Marino #1 in San Marino
30 days · prev. #2,861 · best #2,861

How does damizie10 play?

Rating 1.18 (from 40 matches) K/R 0.84 ADR 91.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 64%+26 pp · Ø 38% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.6
Knife kills 1 in 90 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 17x 4K, 0 aces in 24 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +10.9
= Stayed the same
ELO at 2,224
▼ Got worse
Headshots −3 pp, Win rate −32 pp

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.91 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
34 matches · 50% win rate
In match 1 of the day −19 ELO
33 matches · 27% win rate
On Dust 2 −7 ELO
23 matches · 70% win rate

damizie10 loses the most ELO on Mirage: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Reached level 10 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 44%
0.87 better than 93%
93.4 better than 94%
1.20 better than 92%
60% of 73 duels better than 93%
25% of 8 situations better than 17%
Dust 223
70% better than 96%
0.85 better than 90%
95.3 better than 96%
1.27-
65% of 72 duels better than 97%
100% of 6 situations better than 99%
Inferno11
27% -
0.74 -
83.1 -
1.06-
48% of 40 duels -
50% of 4 situations -
Cache10
40% -
0.90 -
96.3 -
1.27-
47% of 32 duels -
0% of 2 situations -
Anubis5
60% -
0.76 -
79.8 -
0.90-
54% of 13 duels -
0% of 1 situations -
Nuke5
60% -
0.66 -
72.2 -
0.98-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How damizie10 plays

Across 90 matches damizie10 averages K/R 0.84 and ADR 91.5; the rating across the 40 rated matches is 1.18. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 70% win rate in 23 matches. In 20 of 40 matches the rating was 1.10 or higher (50%), in 8 it was below 0.90. In 24 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.38. damizie10 loses the most ELO on Mirage (−27 ELO, win rate 50%). Things go best in match 2 of the day (−3 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −3 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +10.9. Got weaker: Headshots −3 pp, Win rate −32 pp. Unchanged in recent months: ELO at 2,224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.