D7_KC

Portugal
Streamer Player

5,616 followers 13 streams in 30 days 32 avg. viewers last live on Oct 18, 2026

FACEIT verified FACEIT verified 194 matches tracked 44 matches in 30 days
ELO ▲ 11
2,769
30-day peak: 2,854
Rank EU
#19,814
Portugal #280 in Portugal

How does D7_KC play?

Rating 0.96 (from 153 matches) K/R 0.66 ADR 71.1 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.6
Knife kills 1 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.3%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 2.7%−1.6 pp · Ø 4.3% better than 2%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 19x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +126
= Stayed the same
K/R at 0.66, Rating at 0.96, ADR at 72.4, Headshots at 61%
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
28 matches · 57% win rate
Between 0:00 and 6:00 −126 ELO, win rate 50%
On Tuesdays −363 ELO, win rate 37%

D7_KC loses the most ELO on Anubis: −47 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 1.89 · Anubis
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
59% better than 71%
0.61 better than 3%
66.8 better than 1%
0.91 better than 8%
46% of 145 duels better than 18%
31% of 35 situations better than 28%
Ancient44
64% better than 82%
0.67 better than 12%
75.8 better than 18%
1.02 better than 39%
47% of 99 duels better than 21%
44% of 16 situations better than 66%
Anubis28
57% better than 61%
0.72 better than 33%
75.4 better than 17%
1.01 better than 33%
55% of 83 duels better than 65%
58% of 12 situations better than 89%
Inferno27
67% better than 77%
0.71 better than 20%
71.9 better than 4%
1.06 better than 33%
62% of 53 duels better than 84%
40% of 10 situations right on the average
Nuke19
68% better than 86%
0.64 better than 4%
71.9 better than 7%
0.91-
63% of 46 duels better than 93%
40% of 5 situations right on the average
Mirage12
25% -
0.66 -
66.2 -
0.92-
49% of 43 duels -
50% of 4 situations -
Cache6
67% -
0.54 -
60.6 -
0.83-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D7_KC plays

Across 194 matches D7_KC averages K/R 0.66 and ADR 71.1; the rating across the 153 rated matches is 0.96. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 61% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 44 of 153 matches the rating was 1.10 or higher (29%), in 72 it was below 0.90. In 112 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. D7_KC loses the most ELO on Anubis (−47 ELO, win rate 57%). Things go best in match 3 of the day (+167 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +167 ELO. Improved over the last three months: ELO +126. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.96, ADR at 72.4, Headshots at 61%. Last 30 days: 44 matches, win rate 52%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.