d4rkl3s_

Canada
Streamer

66 followers 4 streams in 30 days 1 avg. viewers last live on Oct 15, 2026

212 matches tracked

How does d4rkl3s_ play?

Rating 1.10 (from 55 matches) K/R 0.66 ADR 73.4 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 53%+4 pp · Ø 49% better than 82%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 22%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.94−0.03 · Ø 0.97 better than 42%
Pistol kills per match 3.1
Knife kills 1 in 212 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 37%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 5x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 71%
Enemies flashed per round 0.44+0.19 · Ø 0.25 better than 87%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.06, Headshots +9 pp, ELO +427
= Stayed the same
ADR at 77.9
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.71).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
33 matches · 52% win rate
On Nuke −46 ELO
22 matches · 45% win rate
Between 6:00 and 12:00 −123 ELO, win rate 39%
On Wednesdays −223 ELO, win rate 32%

d4rkl3s_ loses the most ELO on Ancient: −66 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 1.89 · Inferno
  3. Most kills in a match: 38 · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
47% better than 41%
0.65 better than 25%
73.7 better than 31%
1.06 better than 79%
57% of 46 duels better than 87%
25% of 8 situations better than 19%
Dust 253
51% better than 56%
0.59 better than 7%
67.2 better than 5%
1.15 better than 94%
57% of 44 duels better than 90%
43% of 7 situations better than 69%
Ancient33
52% better than 52%
0.74 better than 69%
78.3 better than 51%
1.07-
53% of 17 duels better than 74%
33% of 6 situations better than 43%
Nuke22
45% better than 26%
0.65 better than 20%
73.0 better than 23%
1.06-
67% of 3 duels better than 99%
0% of 1 situations better than 1%
Inferno18
56% better than 69%
0.68 better than 42%
77.5 better than 46%
1.50-
82% of 11 duels better than 99%
33% of 3 situations better than 42%
Anubis12
42% -
0.75 -
81.0 -
0.99-
33% of 9 duels -
50% of 2 situations -
Overpass4
25% -
0.61 -
62.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How d4rkl3s_ plays

Across 212 matches d4rkl3s_ averages K/R 0.66 and ADR 73.4; the rating across the 55 rated matches is 1.10. Biggest strength: Rating at 1.10, better than 94% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 14.2 kills per match with 38% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 27 of 55 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.89. d4rkl3s_ loses the most ELO on Ancient (−66 ELO, win rate 52%). Things go best in match 3 of the day (+137 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +137 ELO. Improved over the last three months: K/R +0.06, Headshots +9 pp, ELO +427. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 77.9. Last 30 days: 1 matches, win rate 100%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.