How does d4rkiZ play?

Rating 1.18 (from 7 matches) K/R 0.73 ADR 81.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating from 7 of 154 matches
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 63% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 7% no comparison
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 19.4% no comparison
3K rounds 4.1% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 0 aces in 5 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 23% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.48 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether d4rkiZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 62 before.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.78.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
53 matches · 55% win rate
In match 3 of the day −36 ELO
23 matches · 43% win rate
On Saturdays −34 ELO, win rate 44%

d4rkiZ loses the most ELO on Dust 2: −63 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 55 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 63%
0.70 better than 31%
79.3 better than 41%
1.07-
58% of 12 duels better than 84%
0% of 1 situations better than 1%
Mirage40
53% better than 57%
0.76 better than 61%
84.7 better than 72%
-
-
-
Inferno19
53% right on the average
0.72 better than 46%
82.7 better than 60%
1.43-
100% of 1 duels better than 99%
-
Anubis18
72% better than 96%
0.76 better than 62%
82.6 better than 60%
1.17-
33% of 3 duels better than 1%
-
Ancient12
58% -
0.78 -
87.5 -
1.23-
71% of 7 duels -
100% of 1 situations -
Overpass7
29% -
0.67 -
74.5 -
-
-
-
Cache4
25% -
0.71 -
73.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How d4rkiZ plays

Across 154 matches d4rkiZ averages K/R 0.73 and ADR 81.7; the rating across the 7 rated matches is 1.18. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 5 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. d4rkiZ loses the most ELO on Dust 2 (−63 ELO, win rate 55%). Things go best in match 2 of the day (+53 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +53 ELO. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.