D3jw98

Poland
Streamer

127 followers 15 streams in 30 days 3 avg. viewers last live on Oct 18, 2026

384 matches tracked
ELO ▲ 37
1,723
30-day peak: 1,723
Rank EU
#412,793
Poland #25,014 in Poland

How does D3jw98 play?

Rating 0.96 (from 223 matches) K/R 0.71 ADR 79.7 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.6
Knife kills 6 in 384 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 6x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +303
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 79.2, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −376 ELO
71 matches · 38% win rate
In match 2 of the day −159 ELO
73 matches · 45% win rate
On Saturdays −256 ELO, win rate 42%

D3jw98 loses the most ELO on Dust 2: −376 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
53% better than 61%
0.75 better than 63%
83.7 better than 71%
1.00 better than 48%
47% of 257 duels better than 31%
67% of 27 situations better than 97%
Dust 271
38% better than 12%
0.66 better than 20%
73.6 better than 19%
0.95 better than 29%
48% of 237 duels better than 36%
42% of 19 situations better than 58%
Anubis67
52% better than 57%
0.71 better than 42%
82.2 better than 63%
0.95 better than 27%
49% of 249 duels better than 42%
55% of 20 situations better than 88%
Ancient60
53% better than 64%
0.70 better than 31%
78.6 better than 36%
0.98 better than 40%
45% of 153 duels better than 20%
18% of 22 situations better than 10%
Inferno56
57% better than 69%
0.74 better than 63%
83.1 better than 69%
0.96 better than 34%
46% of 218 duels better than 27%
36% of 22 situations better than 47%
Nuke19
47% better than 28%
0.66 better than 11%
73.6 better than 13%
0.84-
43% of 40 duels better than 11%
0% of 2 situations better than 1%
Overpass10
80% -
0.65 -
77.2 -
0.89-
44% of 16 duels -
100% of 2 situations -
Cache8
50% -
0.73 -
73.7 -
0.97-
55% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D3jw98 plays

Across 384 matches D3jw98 averages K/R 0.71 and ADR 79.7; the rating across the 223 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Overpass with a 80% win rate in 10 matches. In 69 of 223 matches the rating was 1.10 or higher (31%), in 104 it was below 0.90. In 77 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. D3jw98 loses the most ELO on Dust 2 (−376 ELO, win rate 38%). Things go best on Inferno (+296 ELO, win rate 57%). Match no. 4 of the day goes best: 56% win rate, +213 ELO. Improved over the last three months: Win rate +5 pp, ELO +303. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 79.2, Headshots at 53%. Last 30 days: 6 matches, win rate 67%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.