CziQi96

Belgium
Player
333 matches tracked 95 matches in 30 days

How does CziQi96 play?

Rating 1.09 (from 169 matches) K/R 0.82 ADR 91.7 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 169 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average.
Damage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.4
Knife kills 6 in 333 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 33x 4K, 3 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 89%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 47%, ELO at 2,370
▼ Got worse
K/R −0.09, ADR −8.9

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.95. Last 3 months: 0.78 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −336 ELO
75 matches · 41% win rate
In match 3 of the day −216 ELO
60 matches · 42% win rate
On Sundays −211 ELO, win rate 43%

CziQi96 loses the most ELO from match 5 of the day: −336 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 53 · Inferno

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
47% better than 31%
0.83 better than 83%
90.0 better than 87%
1.12 better than 75%
47% of 299 duels better than 25%
31% of 29 situations better than 28%
Dust 269
48% better than 36%
0.80 better than 76%
89.6 better than 86%
1.07 better than 60%
47% of 205 duels better than 25%
45% of 20 situations better than 72%
Ancient52
52% better than 47%
0.87 better than 93%
97.4 better than 97%
1.16 better than 87%
50% of 111 duels better than 41%
40% of 15 situations better than 57%
Anubis40
45% better than 27%
0.72 better than 36%
85.0 better than 69%
0.92 better than 11%
47% of 93 duels better than 21%
50% of 4 situations better than 80%
Inferno27
48% better than 31%
0.91 better than 96%
101.0 better than 98%
1.01-
62% of 26 duels better than 89%
40% of 5 situations better than 55%
Cache23
48% -
0.80 -
92.0 -
1.10-
43% of 99 duels -
69% of 13 situations -
Nuke13
54% -
0.92 -
97.0 -
1.27-
42% of 50 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CziQi96 plays

Across 333 matches CziQi96 averages K/R 0.82 and ADR 91.7; the rating across the 169 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 91.7, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 46% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 83 of 169 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 157 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. CziQi96 loses the most ELO from match 5 of the day (−336 ELO, win rate 41%). Things go best in match 2 of the day (+120 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +120 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.09, ADR −8.9. Unchanged in recent months: Headshots at 47%, ELO at 2,370. Last 30 days: 95 matches, win rate 48%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.