czhexe1011

Lithuania
Player
118 matches tracked

How does czhexe1011 play?

Rating 0.93 (from 69 matches) K/R 0.67 ADR 75.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 98%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +5 pp
= Stayed the same
K/R at 0.68, ADR at 75.7, ELO at 2,236
▼ Got worse
Rating −0.06

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: April 2026 with 0.69. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
42 matches · 40% win rate
In match 2 of the day −29 ELO
32 matches · 44% win rate
Between 12:00 and 18:00 −61 ELO, win rate 45%
On Thursdays −87 ELO, win rate 40%

czhexe1011 loses the most ELO on Mirage: −40 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Cache
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 32 · Dust 2
  4. Highest rating in a match: 1.65 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 13%
0.66 better than 16%
74.2 better than 20%
0.92 better than 17%
57% of 67 duels better than 83%
89% of 9 situations better than 99%
Dust 227
59% better than 76%
0.69 better than 26%
78.6 better than 38%
0.95 better than 22%
46% of 105 duels better than 22%
44% of 9 situations better than 69%
Ancient15
53% better than 54%
0.68 better than 19%
77.7 better than 29%
0.88-
41% of 54 duels better than 5%
0% of 3 situations better than 1%
Anubis11
64% -
0.67 -
70.1 -
1.04-
35% of 20 duels -
0% of 1 situations -
Cache8
63% -
0.65 -
76.9 -
0.89-
33% of 27 duels -
50% of 2 situations -
Inferno7
43% -
0.65 -
66.8 -
0.79-
0% of 5 duels -
-
Vertigo4
25% -
0.73 -
75.9 -
1.02-
50% of 12 duels -
0% of 3 situations -
Nuke3
67% -
0.51 -
57.0 -
0.69-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How czhexe1011 plays

Across 118 matches czhexe1011 averages K/R 0.67 and ADR 75.0; the rating across the 69 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 40% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 21 of 69 matches the rating was 1.10 or higher (30%), in 31 it was below 0.90. In 50 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. czhexe1011 loses the most ELO on Mirage (−40 ELO, win rate 40%). Things go best on Dust 2 (+93 ELO, win rate 59%). Improved over the last three months: Headshots +7 pp, Win rate +5 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.68, ADR at 75.7, ELO at 2,236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.