cutieattractive

Switzerland
Streamer Player
250 matches tracked 29 matches in 30 days Follow on Twitch

How does cutieattractive play?

Rating 0.91 (from 43 matches) K/R 0.69 ADR 80.0 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29% on level 4
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 33%
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 76%
Opening duels won 47%−2 pp better than 40%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%+1 pp better than 54%
Clutch 1v2 won 11%−11 pp better than 8%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%+2 pp better than 63%
AWP share of kills 6%−5 pp better than 38%
K/D 0.91−0.05 better than 37%
Pistol kills per match 2.7
Knife kills 5 in 250 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%+0.3 pp better than 64%
Rounds with 3K 3.8%+0.1 pp better than 65%
MVPs per match 2.10.0 level
4Ks and aces 11x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 68%
Utility damage per round 4.1+0.3 better than 59%
Enemies flashed per round 0.21−0.03 better than 45%
Rounds with a death 76%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Win rate +9 pp, ELO +381
= Stayed the same
K/R at 0.71, ADR at 80.4, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68).

Patterns

From the last 250 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −162 ELO
33 matches · 36% wins
On Anubis −145 ELO
34 matches · 44% wins
Between 18:00 and 24:00 −554 ELO, win rate 39%
On Tuesdays −114 ELO, win rate 43%

cutieattractive loses the most ELO in match 3 of the day: −162 ELO, 36% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 1.77 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 36 · Inferno

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% better than 56%
0.70 better than 56%
80.8 better than 74%
0.87 better than 22%
48% of 240 duels level
27% of 22 situations better than 24%
Dust 272
49% better than 45%
0.66 better than 30%
77.0 better than 48%
0.88-
44% of 190 duels better than 25%
41% of 17 situations better than 64%
Anubis34
44% better than 34%
0.70 level
79.5 better than 59%
1.02-
41% of 130 duels better than 16%
33% of 9 situations better than 38%
Ancient23
65% better than 93%
0.79 better than 90%
87.7 better than 92%
1.26-
52% of 60 duels better than 72%
44% of 9 situations better than 72%
Inferno15
53% better than 61%
0.73 better than 72%
83.0 better than 81%
0.73-
57% of 21 duels better than 89%
0% of 1 situations better than 2%
Nuke10
60% -
0.60 -
76.4 -
-
59% of 22 duels -
-
Cache6
50% -
0.73 -
83.4 -
0.86-
62% of 39 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cutieattractive plays

Across 250 matches cutieattractive averages K/R 0.69 and ADR 80.0; the rating across the 43 rated matches is 0.91. Biggest strength: Rounds with first kill at 11%. That is better than 76% of players on level 4. Most room to improve: Rounds with a death at 76%. That is better than only 21% of players on level 4. On average 15.4 kills per match, 45% of them headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 10 of 43 matches the rating was 1.10 or higher (23%), in 21 it was below 0.90. In 113 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 0.91. cutieattractive loses the most ELO in match 3 of the day (−162 ELO, win rate 36%). Things go best on Ancient (+237 ELO, win rate 65%). Improved over the last three months: Win rate +9 pp, ELO +381. Unchanged in recent months: K/R at 0.71, ADR at 80.4, Headshots at 46%. Last 30 days: 29 matches, win rate 48%, ELO balance −65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.