Cupen4ik

Russia
Player Viewer
316 matches tracked 41 matches in 30 days
ELO ▲ 187
1,777
30-day peak: 1,829
Rank EU
#373,863
Russia #105,610 in Russia

How does Cupen4ik play?

Rating 1.04 (from 256 matches) K/R 0.75 ADR 83.8 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 253 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.6 from the last 312
Knife kills 5 in 312 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 28x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +130
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 83.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −305 ELO
113 matches · 43% win rate
From match 5 of the day −178 ELO
51 matches · 43% win rate
Between 6:00 and 12:00 −148 ELO, win rate 41%
On Sundays −120 ELO, win rate 39%

Cupen4ik loses the most ELO on Mirage: −305 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
43% better than 24%
0.77 better than 73%
86.5 better than 82%
1.04 better than 62%
47% of 485 duels better than 31%
38% of 50 situations right on the average
Dust 288
50% right on the average
0.76 better than 70%
84.4 better than 75%
1.09 better than 76%
50% of 331 duels right on the average
37% of 57 situations better than 49%
Nuke43
58% better than 60%
0.73 better than 35%
83.5 better than 55%
1.02 better than 37%
48% of 132 duels better than 26%
61% of 23 situations better than 89%
Anubis36
50% better than 43%
0.72 better than 44%
81.3 better than 55%
0.98 better than 36%
49% of 131 duels better than 39%
30% of 20 situations better than 31%
Ancient20
50% better than 43%
0.69 better than 26%
78.8 better than 40%
0.97 better than 32%
47% of 74 duels better than 27%
40% of 10 situations better than 55%
Inferno7
29% -
0.64 -
72.5 -
0.68-
25% of 4 duels -
-
Cache4
100% -
0.81 -
88.7 -
1.12-
62% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Cupen4ik plays

Across 316 matches Cupen4ik averages K/R 0.75 and ADR 83.8; the rating across the 256 rated matches is 1.04. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 16.5 kills per match with 39% headshots. The strongest map is Nuke with a 58% win rate in 43 matches. In 99 of 253 matches the rating was 1.10 or higher (39%), in 86 it was below 0.90. In 148 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. Cupen4ik loses the most ELO on Mirage (−305 ELO, win rate 43%). Things go best in match 3 of the day (+471 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +471 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +130. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 83.0. Last 30 days: 41 matches, win rate 56%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.