How does cukaza play?

K/R 0.73 ADR 83.2 from 136 matches
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 35%
K/D 0.96−0.03 better than 33%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
MVPs per match 2.4+0.2 better than 69%

Utility and deaths

Weakness
Nades, flashes and deaths
Rounds with a death 76%+3.0 pp better than 12%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.73.

Patterns

From the last 136 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −219 ELO
24 matches · 38% wins
On Mirage −135 ELO
34 matches · 47% wins
On Dust 2 −93 ELO
48 matches · 48% wins

cukaza loses the most ELO in match 3 of the day: −219 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
48% better than 42%
0.70 better than 37%
79.2 better than 47%
-
-
-
Mirage34
47% better than 36%
0.76 better than 65%
85.4 better than 77%
-
-
-
Ancient22
59% better than 80%
0.82 better than 88%
91.3 better than 90%
-
-
-
Nuke12
75% –
0.69 –
79.9 –
-
-
-
Inferno10
40% –
0.70 –
79.1 –
-
-
-
Anubis6
67% –
0.64 –
80.3 –
-
-
-
Overpass4
50% –
0.74 –
97.9 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cukaza plays

Most room to improve: Rounds with a death at 76%. That is better than only 12% of players on level 8. On average 16.3 kills per match, 45% of them headshots. The strongest map is Nuke with a 75% win rate in 12 matches. cukaza loses the most ELO in match 3 of the day (−219 ELO, win rate 38%). Things go best in match 1 of the day (+145 ELO, win rate 64%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.