Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Weapons and aim
AverageImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 8 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: March 2026 with 0.73.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: April 2026 with 84.4.
Share of headshot kills
Best month: March 2026 with 48%.
Matches won (win rate)
Best month: March 2026 with 58%.
Best month: April 2026 with 1,662.
Rounds with first kill
1v1 clutches won
Patterns
From the last 136 matches, each row based on 20+ matches.Where does the ELO go?
cukaza loses the most ELO in match 3 of the day: −219 ELO, 38% wins
Records and milestones
from recorded matches- Most kills in a match: 28 · Dust 2
- Recorded match no. 100 · Anubis
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How cukaza plays
Most room to improve: Rounds with a death at 76%. That is better than only 12% of players on level 8. On average 16.3 kills per match, 45% of them headshots. The strongest map is Nuke with a 75% win rate in 12 matches. cukaza loses the most ELO in match 3 of the day (−219 ELO, win rate 38%). Things go best in match 1 of the day (+145 ELO, win rate 64%).
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.