cs_thomas_

USA
Streamer
291 matches tracked

How does cs_thomas_ play?

Rating 1.05 (from 138 matches) K/R 0.76 ADR 80.3 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.3
Knife kills 1 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 15x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +239
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 79.5
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −201 ELO
50 matches · 40% win rate
On Anubis −199 ELO
58 matches · 47% win rate
On Thursdays −322 ELO, win rate 23%

cs_thomas_ loses the most ELO in match 3 of the day: −201 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.09 · Dust 2
  4. Longest win streak: 8 wins in a row · Nuke
  5. Reached level 10 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
48% better than 37%
0.81 better than 82%
86.1 better than 78%
1.12 better than 79%
58% of 195 duels better than 83%
47% of 17 situations better than 76%
Anubis58
47% better than 34%
0.78 better than 72%
81.4 better than 55%
1.07 better than 65%
52% of 122 duels better than 54%
31% of 13 situations better than 32%
Mirage43
53% better than 59%
0.72 better than 41%
76.3 better than 28%
0.96 better than 27%
51% of 68 duels right on the average
25% of 8 situations better than 17%
Inferno40
53% better than 46%
0.71 better than 28%
76.4 better than 21%
0.99 better than 26%
44% of 77 duels better than 10%
11% of 9 situations better than 3%
Nuke26
58% better than 58%
0.80 better than 69%
81.7 better than 45%
1.12 better than 68%
54% of 67 duels better than 56%
43% of 14 situations better than 57%
Ancient22
41% better than 18%
0.67 better than 18%
72.7 better than 10%
0.94-
50% of 30 duels better than 42%
0% of 1 situations better than 1%
Cache14
43% -
0.67 -
71.2 -
0.86-
40% of 48 duels -
50% of 2 situations -
Overpass6
50% -
0.82 -
83.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cs_thomas_ plays

Across 291 matches cs_thomas_ averages K/R 0.76 and ADR 80.3; the rating across the 138 rated matches is 1.05. Biggest strength: 3K rounds at 4.7%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 57 of 138 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. cs_thomas_ loses the most ELO in match 3 of the day (−201 ELO, win rate 40%). Things go best in match 4 of the day (+194 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +194 ELO. Improved over the last three months: Win rate +6 pp, ELO +239. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 79.5. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.