cromixfps

Turkey
Streamer
105 matches tracked 29 matches in 30 days

How does cromixfps play?

Rating 1.21 (from 35 matches) K/R 0.86 ADR 92.7 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 9
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 35 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 34% normal 0.90 to 1.09 6% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
EntryMulti-killsDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Opening

Average
The first duels of the round
Rounds with first kill 21%+11 pp better than 99%
Opening duels won 53%+2 pp better than 70%

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−11 pp better than 7%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 0.6−1.0 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 12%+2 pp better than 64%
K/D 1.09+0.08 better than 77%
Pistol kills per match 3.1
Zeus kills2 in 105 matches
Knife kills 7 in 105 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 64%
Rounds with 3K 8.6%+4.6 pp better than 99%
MVPs per match 3.0+0.8 better than 97%
4Ks and aces 11x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 2.5−1.8 better than 10%
Enemies flashed per round 0.42+0.14 better than 82%
Rounds with a death 78%+6 pp better than 3%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.07, ADR +8.3, Win rate +26 pp, ELO +303
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.90 (at the start 0.83).

Patterns

From the last 105 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
47 matches · 47% wins
In match 2 of the day −29 ELO
38 matches · 39% wins

cromixfps loses the most ELO on Dust 2: −70 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
47% better than 35%
0.86 better than 94%
93.1 better than 94%
1.25-
52% of 265 duels better than 60%
35% of 20 situations better than 41%
Anubis26
65% better than 87%
0.90 better than 97%
96.5 better than 97%
1.27-
53% of 177 duels better than 60%
25% of 8 situations better than 20%
Mirage12
25% -
0.81 -
86.1 -
0.95-
42% of 67 duels -
17% of 6 situations -
Inferno8
38% -
0.84 -
92.6 -
1.17-
54% of 65 duels -
100% of 1 situations -
Ancient7
29% -
0.78 -
87.8 -
0.97-
53% of 47 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cromixfps plays

Across 105 matches cromixfps averages K/R 0.86 and ADR 92.7; the rating across the 35 rated matches is 1.21. Biggest strength: Rounds with first kill at 21%. That is better than 99% of players on level 9. Most room to improve: Rounds with a death at 78%. That is better than only 3% of players on level 9. On average 19.4 kills per match, 55% of them headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 24 of 35 matches the rating was 1.10 or higher (69%), in 9 it was below 0.90. In 35 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.28. cromixfps loses the most ELO on Dust 2 (−70 ELO, win rate 47%). Things go best on Anubis (+99 ELO, win rate 65%). Improved over the last three months: K/R +0.07, ADR +8.3, Win rate +26 pp, ELO +303. Unchanged in recent months: Headshots at 55%. Last 30 days: 29 matches, win rate 66%, ELO balance +303.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.