crev999

USA
Streamer
342 matches tracked 58 matches in 30 days
ELO ▼ 308
2,293
30-day peak: 2,601
Rank NA ▼ 790 places
#3,158
USA #1,696 in USA
30 days · prev. #2,368 · best #2,335

How does crev999 play?

Rating 1.01 (from 219 matches) K/R 0.72 ADR 78.8 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 219 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.5
Knife kills 2 in 342 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 18x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +212
= Stayed the same
Rating at 0.98, Headshots at 51%
▼ Got worse
K/R −0.05, ADR −5.6, Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: April 2026 with 0.77. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −243 ELO
67 matches · 43% win rate
On Inferno −42 ELO
23 matches · 48% win rate
Between 6:00 and 12:00 −40 ELO, win rate 38%
On Thursdays −21 ELO, win rate 45%

crev999 loses the most ELO on Anubis: −243 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage
  4. Highest rating in a match: 2.36 · Nuke

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
53% better than 54%
0.71 better than 33%
77.5 better than 30%
0.99 better than 34%
56% of 369 duels better than 76%
37% of 54 situations better than 47%
Anubis67
43% better than 20%
0.75 right on the average
81.0 better than 49%
1.05 better than 52%
51% of 232 duels better than 47%
35% of 34 situations better than 42%
Nuke47
66% better than 82%
0.75 better than 46%
81.6 better than 44%
1.05 better than 48%
59% of 90 duels better than 81%
33% of 15 situations better than 33%
Inferno23
48% better than 33%
0.68 better than 19%
77.2 better than 24%
0.91-
50% of 48 duels better than 28%
44% of 9 situations better than 65%
Ancient15
47% better than 32%
0.60 better than 2%
72.1 better than 9%
0.85-
59% of 41 duels better than 84%
0% of 4 situations better than 1%
Cache14
36% -
0.73 -
77.8 -
1.04-
62% of 42 duels -
40% of 10 situations -
Overpass9
33% -
0.80 -
86.9 -
1.16-
100% of 2 duels -
-
Dust 26
67% -
0.73 -
79.4 -
1.12-
53% of 15 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crev999 plays

Across 342 matches crev999 averages K/R 0.72 and ADR 78.8; the rating across the 219 rated matches is 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Nuke with a 66% win rate in 47 matches. In 75 of 219 matches the rating was 1.10 or higher (34%), in 89 it was below 0.90. In 146 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. crev999 loses the most ELO on Anubis (−243 ELO, win rate 43%). Things go best on Nuke (+362 ELO, win rate 66%). From match no. 5 of the day on, things go best: 59% win rate, +161 ELO. Improved over the last three months: ELO +212. Got weaker: K/R −0.05, ADR −5.6, Win rate −5 pp. Unchanged in recent months: Rating at 0.98, Headshots at 51%. Last 30 days: 58 matches, win rate 36%, net ELO −333.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.