crazedfps_

Czech Republic
Streamer

1,063 followers 20 streams in 30 days 3 avg. viewers last live on Oct 18, 2026

328 matches tracked 57 matches in 30 days
ELO ▲ 263
3,689
30-day peak: 3,756
Rank EU ▼ 142 places
#496
Czech Republic #7 in Czech Republic
30 days · prev. #354 · best #312

How does crazedfps_ play?

Rating 1.05 (from 202 matches) K/R 0.78 ADR 84.9 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 72%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 74%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.11−0.01 · Ø 1.12 better than 34%
Pistol kills per match 2.9
Knife kills 4 in 328 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so clearly below the average (14.6%).

2K rounds 13.6%−1.0 pp · Ø 14.6% better than 21%
3K rounds 4.1%−0.5 pp · Ø 4.6% better than 23%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 25x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 3%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 6%
Enemies flashed per round 0.42+0.07 · Ø 0.35 better than 73%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.09
= Stayed the same
Headshots at 58%, ELO at 3,689
▼ Got worse
K/R −0.07, ADR −6.9, Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.75 (at the start 0.82). Slightly below the average (0.79).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −64 ELO, win rate 50%
On Wednesdays −145 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 1.93 · Cache
  4. Most kills in a match: 42 · Nuke

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
59% better than 56%
0.80 right on the average
86.3 better than 51%
1.08 better than 32%
56% of 284 duels better than 55%
42% of 33 situations better than 56%
Mirage90
53% better than 29%
0.74 better than 19%
83.0 better than 30%
1.01 better than 12%
51% of 251 duels better than 23%
35% of 26 situations better than 35%
Inferno35
60% better than 70%
0.76 better than 57%
82.6 better than 54%
0.96 better than 20%
55% of 77 duels better than 64%
70% of 10 situations better than 97%
Nuke34
68% better than 89%
0.82 better than 73%
89.6 better than 81%
1.00-
52% of 67 duels better than 47%
0% of 2 situations better than 1%
Anubis28
57% better than 48%
0.77 better than 36%
81.5 better than 28%
1.09 better than 37%
51% of 105 duels better than 33%
47% of 17 situations better than 69%
Cache20
60% -
0.79 -
81.6 -
1.13-
55% of 56 duels -
56% of 16 situations -
Ancient14
79% -
0.77 -
85.6 -
1.05-
52% of 52 duels -
33% of 6 situations -
Overpass8
50% -
0.82 -
97.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How crazedfps_ plays

Across 328 matches crazedfps_ averages K/R 0.78 and ADR 84.9; the rating across the 202 rated matches is 1.05. Most room to improve: Utility hit rate at 24%, better than only 3% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 84 of 202 matches the rating was 1.10 or higher (42%), in 70 it was below 0.90. In 136 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. Things go best on Dust 2 (+309 ELO, win rate 59%). Improved over the last three months: Rating +0.09. Got weaker: K/R −0.07, ADR −6.9, Win rate −5 pp. Unchanged in recent months: Headshots at 58%, ELO at 3,689. Last 30 days: 57 matches, win rate 63%, net ELO +293.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.