Cqmill

Lithuania
Streamer

443 followers 19 streams in 30 days 16 avg. viewers last live on Oct 19, 2026

222 matches tracked 46 matches in 30 days
ELO ▼ 41
836
30-day peak: 877
Rank EU
#1,454,999
Lithuania #11,262 in Lithuania

How does Cqmill play?

Rating 0.78 (from 122 matches) K/R 0.57 ADR 70.2 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 3% good 1.10 to 1.29 10% normal 0.90 to 1.09 13% weak 0.75 to 0.89 20% very weak below 0.75 52%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

36% of opening duels won and so well below the average (48%).

Rounds with first kill 6%−3 pp · Ø 9% better than 8%
Opening duels won 36%−12 pp · Ø 48% better than 2%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 47%+12 pp · Ø 35% better than 90%
Clutch 1v2 won 7%−13 pp · Ø 20% better than 2%
Clutch kills per match 1.1−0.4 · Ø 1.5 better than 15%

Weapons and aim

Weakness
Where do the kills come from?

0.76 K/D and so clearly below the average (0.92).

Headshot rate 32%−10 pp · Ø 42% better than 7%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.76−0.16 · Ø 0.92 better than 6%
Pistol kills per match 1.8
Knife kills 1 in 222 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (3.6%).

2K rounds 10.6%−1.5 pp · Ø 12.1% better than 16%
3K rounds 2.0%−1.6 pp · Ø 3.6% better than 4%
MVPs per match 1.6−0.4 · Ø 2.0 better than 14%
4Ks and aces 4x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (3.6).

Utility hit rate 34%+1 pp · Ø 33% better than 54%
Utility damage per round 6.7+3.1 · Ø 3.6 better than 93%
Enemies flashed per round 0.32+0.09 · Ø 0.23 better than 76%
Deaths per round 75%+1 pp · Ø 74% better than 43%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Rating +0.09, ELO +243
= Stayed the same
K/R at 0.56, ADR at 69.7, Win rate at 54%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.55
AprMayJunJulAugSepOct

Best month: July 2026 with 0.60. Last 3 months unchanged at 0.56. Well below the average (0.68).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −253 ELO
36 matches · 36% win rate
On Inferno −139 ELO
45 matches · 40% win rate
Between 12:00 and 18:00 −163 ELO, win rate 38%
On Fridays −4 ELO, win rate 43%

Cqmill loses the most ELO on Ancient: −253 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 30 · Cache

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 80%
0.57 better than 8%
68.9 better than 18%
0.80 better than 11%
40% of 109 duels better than 14%
52% of 21 situations better than 87%
Inferno45
40% better than 21%
0.54 better than 9%
71.4 better than 37%
0.72 better than 5%
35% of 111 duels better than 5%
23% of 22 situations better than 19%
Ancient36
36% better than 11%
0.55 better than 7%
66.8 better than 12%
0.72 better than 4%
35% of 84 duels better than 3%
40% of 15 situations better than 57%
Cache32
66% -
0.61 -
74.7 -
0.88-
47% of 70 duels -
50% of 6 situations -
Anubis27
56% better than 74%
0.59 better than 11%
71.7 better than 25%
0.83 better than 15%
42% of 72 duels better than 20%
50% of 8 situations better than 78%
Dust 221
67% better than 97%
0.55 better than 5%
67.8 better than 13%
0.78 better than 6%
29% of 58 duels better than 1%
29% of 7 situations better than 32%
Overpass3
100% -
0.63 -
77.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Cqmill plays

Across 222 matches Cqmill averages K/R 0.57 and ADR 70.2; the rating across the 122 rated matches is 0.78. Biggest strength: Utility damage per round at 6.7, better than 93% of level 3 players. Most room to improve: Opening duels won at 36%, better than only 2% of level 3 players. Averages 12.8 kills per match with 32% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 18 of 122 matches the rating was 1.10 or higher (15%), in 88 it was below 0.90. In 81 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: July 2026 at 0.83. Cqmill loses the most ELO on Ancient (−253 ELO, win rate 36%). Things go best on Mirage (+138 ELO, win rate 57%). Match no. 4 of the day goes best: 65% win rate, −15 ELO. Improved over the last three months: Rating +0.09, ELO +243. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.56, ADR at 69.7, Win rate at 54%. Last 30 days: 46 matches, win rate 48%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.