cozzix_

Slovenia
Streamer

1,362 followers 2 streams in 30 days 6 avg. viewers last live on Oct 11, 2026

258 matches tracked

How does cozzix_ play?

Rating 0.92 (from 101 matches) K/R 0.70 ADR 78.0 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.4
Knife kills 5 in 258 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 2%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 4x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 0.90
▼ Got worse
K/R −0.07, ADR −7.9, Win rate −4 pp, ELO −115

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −401 ELO
58 matches · 40% win rate
On Inferno −213 ELO
51 matches · 43% win rate
Between 0:00 and 6:00 −131 ELO, win rate 40%
On Mondays −284 ELO, win rate 43%

cozzix_ loses the most ELO in match 2 of the day: −401 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 1.89 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient85
59% better than 70%
0.69 better than 20%
80.7 better than 40%
0.91 better than 11%
41% of 170 duels better than 5%
29% of 17 situations better than 25%
Inferno51
43% better than 12%
0.71 better than 24%
75.4 better than 12%
0.86 better than 1%
37% of 68 duels better than 1%
14% of 7 situations better than 5%
Nuke35
51% better than 38%
0.70 better than 23%
74.3 better than 13%
0.84 better than 2%
45% of 55 duels better than 16%
33% of 9 situations better than 33%
Dust 229
48% better than 34%
0.68 better than 20%
75.7 better than 21%
0.84-
36% of 39 duels better than 1%
43% of 7 situations better than 64%
Anubis28
43% better than 20%
0.69 better than 22%
76.0 better than 23%
1.13-
44% of 39 duels better than 11%
67% of 3 situations better than 96%
Overpass14
57% -
0.79 -
89.7 -
1.16-
44% of 18 duels -
100% of 1 situations -
Cache9
67% -
0.85 -
88.2 -
1.01-
43% of 23 duels -
100% of 1 situations -
Mirage7
43% -
0.58 -
62.9 -
0.89-
41% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cozzix_ plays

Across 258 matches cozzix_ averages K/R 0.70 and ADR 78.0; the rating across the 101 rated matches is 0.92. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 85 matches. In 26 of 101 matches the rating was 1.10 or higher (26%), in 52 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. cozzix_ loses the most ELO in match 2 of the day (−401 ELO, win rate 40%). Things go best in match 3 of the day (+283 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, +111 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, ADR −7.9, Win rate −4 pp, ELO −115. Unchanged in recent months: Rating at 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.