CosmicSZN_
How does CosmicSZN_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07.
Damage per round (ADR)
Best month: July 2026 with 87.7. Last 3 months: 81.7 (at the start 80.4). Just above the average (79.6).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 41% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 52% (at the start 51%). Clearly above the average (49%).
Best month: June 2026 with 1,870. Last 3 months: 1,774 (at the start 1,775).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 83%.
Patterns
From the last 198 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
CosmicSZN_ loses the most ELO on Mirage: −259 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Ancient
- Most kills in a match: 47 · Mirage
- Recorded match no. 100 · Dust 2
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 198 matchesCompared with players on the same level who have at least 15 matches on the map.
How CosmicSZN_ plays
Across 198 matches CosmicSZN_ averages K/R 0.71 and ADR 80.9; the rating across the 54 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 19 of 54 matches the rating was 1.10 or higher (35%), in 29 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. CosmicSZN_ loses the most ELO on Mirage (−259 ELO, win rate 48%). Things go best on Ancient (+263 ELO, win rate 67%). Match no. 1 of the day goes best: 57% win rate, +98 ELO. Unchanged in recent months: K/R at 0.72, ADR at 81.7, Headshots at 41%, Win rate at 52%, ELO at 1,774. Last 30 days: 27 matches, win rate 56%, net ELO +107.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.