CorsssoN

USA
Streamer

27 followers 3 streams in 30 days 1 avg. viewers last live on Oct 10, 2026

552 matches tracked 131 matches in 30 days
ELO ▼ 18
3,045
30-day peak: 3,211
Rank EU ▲ 741 places
#6,839
USA #167 in USA
30 days · prev. #7,580 · best #6,839

How does CorsssoN play?

Rating 1.11 (from 390 matches) K/R 0.80 ADR 83.0 from 552 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 390 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.8
Zeus kills1 in 552 matches
Knife kills 33 in 552 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 53x 4K, 5 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +175
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 83.0, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 552 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −278 ELO
51 matches · 41% win rate
On Dust 2 −241 ELO
20 matches · 25% win rate
Between 18:00 and 24:00 −407 ELO, win rate 46%
On Fridays −260 ELO, win rate 44%

CorsssoN loses the most ELO on Nuke: −278 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 2.87 · Mirage
  3. Recorded match no. 500 · Nuke
  4. Most kills in a match: 65 · Mirage

Maps in detail

from the last 552 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage236
51% better than 33%
0.83 better than 78%
85.2 better than 65%
1.15 better than 75%
54% of 894 duels better than 58%
38% of 96 situations better than 47%
Ancient115
59% better than 62%
0.80 better than 70%
85.2 better than 64%
1.10 better than 63%
54% of 463 duels better than 59%
51% of 43 situations better than 83%
Anubis110
51% better than 36%
0.78 better than 63%
82.7 better than 56%
1.09 better than 59%
59% of 486 duels better than 83%
32% of 47 situations better than 32%
Nuke51
41% better than 9%
0.75 better than 41%
78.3 better than 28%
1.08 right on the average
54% of 167 duels better than 53%
42% of 19 situations better than 54%
Dust 220
25% better than 1%
0.62 better than 3%
68.9 better than 3%
0.91-
53% of 66 duels right on the average
33% of 3 situations better than 33%
Cache7
43% -
0.68 -
73.3 -
1.00-
44% of 34 duels -
33% of 6 situations -
Inferno7
0% -
0.63 -
60.8 -
1.00-
33% of 15 duels -
50% of 4 situations -
Overpass6
83% -
0.90 -
90.2 -
0.74-
33% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CorsssoN plays

Across 552 matches CorsssoN averages K/R 0.80 and ADR 83.0; the rating across the 390 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Ancient with a 59% win rate in 115 matches. In 173 of 390 matches the rating was 1.10 or higher (44%), in 122 it was below 0.90. In 278 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. CorsssoN loses the most ELO on Nuke (−278 ELO, win rate 41%). Things go best on Ancient (+544 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, ELO +175. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 83.0, Win rate at 51%. Last 30 days: 131 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.