contraa_ttv

Puerto Rico
Streamer
272 matches tracked
ELO
2,167
Peak across recorded matches: 2,392
Rank NA ▼ 440 places
#4,705
Puerto Rico #10 in Puerto Rico
30 days · prev. #4,265 · best #4,265

How does contraa_ttv play?

Rating 1.07 (from 141 matches) K/R 0.75 ADR 80.4 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.3
Knife kills 2 in 272 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 92%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, ADR at 81.8
▼ Got worse
Rating −0.12, Win rate −10 pp, ELO −202

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −68 ELO
51 matches · 41% win rate
On Inferno −39 ELO
39 matches · 49% win rate
On Sundays −115 ELO, win rate 39%

contraa_ttv loses the most ELO in match 3 of the day: −68 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.32 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Reached level 10 · Cache
  5. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
48% better than 37%
0.74 better than 53%
80.5 better than 51%
1.03 better than 53%
45% of 181 duels better than 18%
22% of 18 situations better than 12%
Dust 262
61% better than 82%
0.75 better than 55%
82.0 better than 55%
1.06 better than 60%
45% of 134 duels better than 18%
19% of 21 situations better than 8%
Inferno39
49% better than 36%
0.83 better than 85%
84.9 better than 68%
1.25 better than 90%
58% of 118 duels better than 80%
38% of 13 situations better than 53%
Ancient33
39% better than 12%
0.68 better than 19%
74.6 better than 16%
0.96 better than 26%
52% of 79 duels better than 55%
38% of 8 situations right on the average
Anubis30
53% right on the average
0.77 better than 66%
81.1 better than 53%
1.12 better than 80%
40% of 68 duels better than 5%
25% of 8 situations better than 21%
Cache17
35% -
0.70 -
76.7 -
0.93-
34% of 32 duels -
0% of 1 situations -
Nuke6
0% -
0.65 -
70.8 -
0.71-
47% of 19 duels -
-
Overpass3
67% -
0.79 -
84.0 -
1.31-
60% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How contraa_ttv plays

Across 272 matches contraa_ttv averages K/R 0.75 and ADR 80.4; the rating across the 141 rated matches is 1.07. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 61% win rate in 62 matches. In 66 of 141 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 98 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. contraa_ttv loses the most ELO in match 3 of the day (−68 ELO, win rate 41%). Things go best on Dust 2 (+233 ELO, win rate 61%). Match no. 2 of the day goes best: 56% win rate, +163 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.12, Win rate −10 pp, ELO −202. Unchanged in recent months: K/R at 0.76, ADR at 81.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.