coldcolla

Germany
Streamer
48 matches tracked

How does coldcolla play?

Rating 0.98 K/R 0.67 ADR 74.4 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 25% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 30% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 2.2 no comparison

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 48%
AWP share of kills 2% no comparison
K/D 1.00−0.03 · Ø 1.03 better than 51%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7% no comparison
3K rounds 3.0% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 4x 4K, 0 aces in 15 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31% no comparison
Utility damage per round 5.5 no comparison
Enemies flashed per round 0.40 no comparison
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, ELO +189
= Stayed the same
ADR at 73.4, Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.10

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 1.87 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis16
69% better than 95%
0.66 better than 16%
73.1 better than 15%
0.98 better than 40%
36% of 33 duels better than 2%
20% of 15 situations better than 10%
Ancient10
60% -
0.68 -
71.5 -
1.04-
45% of 49 duels -
63% of 8 situations -
Dust 28
38% -
0.65 -
70.1 -
0.92-
33% of 18 duels -
43% of 7 situations -
Inferno6
50% -
0.61 -
72.6 -
0.85-
53% of 15 duels -
0% of 2 situations -
Nuke5
60% -
0.69 -
77.1 -
0.98-
39% of 18 duels -
60% of 5 situations -
Cache3
33% -
0.83 -
98.6 -
1.09-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How coldcolla plays

Across 48 matches coldcolla averages K/R 0.67, ADR 74.4 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Damage per round (ADR) at 74.4, better than only 17% of level 8 players. Averages 14.5 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 14 of 48 matches the rating was 1.10 or higher (29%), in 21 it was below 0.90. In 15 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: Headshots +5 pp, ELO +189. Got weaker: K/R −0.06, Rating −0.10. Unchanged in recent months: ADR at 73.4, Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.