CoJoMoCS

USA
Streamer

23,877 followers 36 streams in 30 days 83 avg. viewers last live on Oct 23, 2026

414 matches tracked 84 matches in 30 days
ELO ▲ 53
3,147
30-day peak: 3,185
Rank NA ▲ 34 places
#141
USA #75 in USA
30 days · prev. #175 · best #141

How does CoJoMoCS play?

Rating 1.17 (from 258 matches) K/R 0.85 ADR 90.5 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 258 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average.
Damage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 3.2 from the last 413
Knife kills 22 in 413 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 41x 4K, 5 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.32).

Utility hit rate 45%+11 pp · Ø 34% better than 99%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.69+0.37 · Ø 0.32 better than 99%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 3,147
▼ Got worse
K/R −0.11, Rating −0.12, ADR −8.4, Win rate −9 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.80 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
76 matches · 50% win rate
In match 2 of the day −71 ELO
78 matches · 44% win rate
Between 12:00 and 18:00 +4 ELO, win rate 40%
On Wednesdays −62 ELO, win rate 45%

CoJoMoCS loses the most ELO on Anubis: −104 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Cache
  2. Highest rating in a match: 3.18 · Cache
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
54% better than 46%
0.85 better than 85%
90.9 better than 85%
1.14 better than 70%
59% of 278 duels better than 81%
50% of 50 situations better than 78%
Ancient82
55% better than 47%
0.85 better than 85%
89.9 better than 83%
1.16 better than 79%
57% of 179 duels better than 75%
68% of 25 situations better than 97%
Anubis76
50% better than 32%
0.87 better than 91%
90.7 better than 88%
1.18 better than 83%
62% of 248 duels better than 92%
44% of 39 situations better than 65%
Inferno45
62% better than 48%
0.88 better than 79%
92.9 better than 77%
1.21 better than 70%
60% of 124 duels better than 68%
33% of 12 situations better than 36%
Cache42
52% better than 28%
0.85 better than 74%
92.0 better than 79%
1.18 better than 67%
54% of 159 duels better than 45%
36% of 25 situations better than 43%
Nuke26
50% better than 26%
0.79 better than 60%
84.7 better than 61%
1.05 better than 38%
55% of 64 duels better than 59%
17% of 6 situations better than 9%
Mirage17
47% better than 18%
0.80 better than 67%
81.8 better than 47%
1.15 better than 75%
59% of 66 duels better than 84%
25% of 16 situations better than 13%
Overpass9
78% -
0.94 -
92.6 -
-
-
-
Vertigo5
20% -
1.02 -
99.8 -
1.47-
68% of 25 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CoJoMoCS plays

Across 414 matches CoJoMoCS averages K/R 0.85 and ADR 90.5; the rating across the 258 rated matches is 1.17. Biggest strength: Utility hit rate at 45%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 45 matches. In 146 of 258 matches the rating was 1.10 or higher (57%), in 60 it was below 0.90. In 191 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: June 2026 at 1.26. CoJoMoCS loses the most ELO on Anubis (−104 ELO, win rate 50%). Things go best on Inferno (+348 ELO, win rate 62%). Match no. 4 of the day goes best: 60% win rate, +222 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.11, Rating −0.12, ADR −8.4, Win rate −9 pp. Unchanged in recent months: ELO at 3,147. Last 30 days: 84 matches, win rate 50%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.