cocosec_

Ecuador
Streamer
258 matches tracked

How does cocosec_ play?

Rating 1.10 (from 152 matches) K/R 0.77 ADR 81.6 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 152 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.0
Knife kills 4 in 258 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.3%).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 94%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 17x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.20, ADR +13.1
= Stayed the same
Win rate at 49%, ELO at 2,034
▼ Got worse
Headshots −3 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.86 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −325 ELO
91 matches · 44% win rate
On Inferno −315 ELO
32 matches · 34% win rate
Between 18:00 and 24:00 −222 ELO, win rate 45%
On Tuesdays −60 ELO, win rate 44%

cocosec_ loses the most ELO from match 5 of the day: −325 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.43 · Anubis
  3. Most kills in a match: 44 · Inferno
  4. Reached level 10 · Ancient
  5. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 61%
0.79 better than 74%
83.5 better than 66%
1.09 better than 71%
52% of 228 duels better than 58%
47% of 43 situations better than 74%
Anubis55
56% better than 63%
0.79 better than 76%
83.4 better than 64%
1.13 better than 83%
48% of 178 duels better than 30%
44% of 27 situations better than 69%
Dust 236
36% better than 7%
0.75 better than 55%
82.2 better than 56%
1.08 better than 66%
51% of 96 duels right on the average
53% of 15 situations better than 86%
Inferno32
34% better than 7%
0.75 better than 62%
78.0 better than 38%
1.11 better than 75%
57% of 92 duels better than 78%
45% of 11 situations better than 72%
Nuke22
50% better than 36%
0.77 better than 55%
82.7 better than 51%
1.06-
50% of 66 duels better than 36%
22% of 9 situations better than 12%
Ancient19
63% better than 86%
0.75 better than 54%
79.6 better than 39%
1.09-
48% of 23 duels better than 33%
50% of 2 situations better than 79%
Cache19
53% -
0.76 -
79.0 -
1.06-
48% of 54 duels -
50% of 10 situations -
Overpass5
60% -
0.65 -
68.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cocosec_ plays

Across 258 matches cocosec_ averages K/R 0.77 and ADR 81.6; the rating across the 152 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 63 of 152 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 67 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. cocosec_ loses the most ELO from match 5 of the day (−325 ELO, win rate 44%). Things go best on Mirage (+244 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, +105 ELO. Improved over the last three months: K/R +0.13, Rating +0.20, ADR +13.1. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,034.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.