cm00021

Colombia
Streamer

30 followers 6 streams in 30 days 1 avg. viewers last live on Oct 20, 2026

270 matches tracked
ELO ▼ 24
1,753
30-day peak: 1,777
Rank EU
#392,009
Colombia #223 in Colombia

How does cm00021 play?

Rating 0.98 (from 112 matches) K/R 0.72 ADR 80.0 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 112 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.9
Knife kills 5 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 30%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 5x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.0
▼ Got worse
K/R −0.06, Rating −0.20, Headshots −3 pp, Win rate −4 pp, ELO −93

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
99 matches · 48% win rate
In match 4 of the day −76 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 −111 ELO, win rate 45%
On Sundays −286 ELO, win rate 43%

cm00021 loses the most ELO on Mirage: −81 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Mirage
  4. Most kills in a match: 50 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
48% better than 40%
0.78 better than 75%
84.7 better than 75%
1.13 better than 85%
58% of 246 duels better than 87%
61% of 23 situations better than 95%
Dust 245
51% better than 52%
0.69 better than 33%
73.9 better than 21%
0.90 better than 15%
40% of 77 duels better than 8%
33% of 9 situations better than 34%
Ancient33
48% better than 47%
0.67 better than 19%
79.3 better than 38%
0.89-
33% of 61 duels better than 1%
33% of 3 situations better than 37%
Anubis31
52% better than 57%
0.69 better than 31%
77.2 better than 35%
0.86-
49% of 59 duels better than 42%
25% of 8 situations better than 18%
Inferno17
53% better than 56%
0.64 better than 15%
76.0 better than 32%
0.88-
55% of 38 duels better than 72%
17% of 6 situations better than 9%
Nuke17
29% better than 1%
0.69 better than 20%
76.2 better than 24%
0.82-
53% of 36 duels better than 56%
0% of 1 situations better than 1%
Overpass15
67% -
0.78 -
83.4 -
-
-
-
Cache13
54% -
0.71 -
79.1 -
0.85-
27% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cm00021 plays

Across 270 matches cm00021 averages K/R 0.72 and ADR 80.0; the rating across the 112 rated matches is 0.98. Biggest strength: Utility damage per round at 5.9, better than 87% of level 8 players. Averages 16.0 kills per match with 53% headshots. The strongest map is Overpass with a 67% win rate in 15 matches. In 33 of 112 matches the rating was 1.10 or higher (29%), in 46 it was below 0.90. In 66 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. cm00021 loses the most ELO on Mirage (−81 ELO, win rate 48%). Things go best in match 2 of the day (+264 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +264 ELO. Got weaker: K/R −0.06, Rating −0.20, Headshots −3 pp, Win rate −4 pp, ELO −93. Unchanged in recent months: ADR at 77.0. Last 30 days: 3 matches, win rate 0%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.