clvr777

CN
Player
107 matches tracked

How does clvr777 play?

Rating 1.11 K/R 0.81 ADR 88.1 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 107 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 33% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

clvr777 gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

clvr777 wins 52 of 100 1v1s. 12 percentage points above the level 10 average (40%).

Clutch 1v1 won 52%+12 pp better than 97%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by clvr777 are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 8%−3 pp better than 46%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

clvr777 gets exactly 3 kills in 5.5 of 100 rounds. 1.4 percentage points above the level 10 average (4.1%).

2K rounds 14.5%+1.1 pp better than 73%
3K rounds 5.5%+1.4 pp better than 91%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 19x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

39 of 100 nades by clvr777 deal damage or blind an enemy. 4 percentage points above the level 10 average (35%).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.25−0.05 better than 37%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
Whether clvr777 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −201 ELO
25 matches · 36% win rate
In match 1 of the day −29 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 −91 ELO, win rate 46%

clvr777 loses the most ELO on Dust 2: −201 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.30 · Cache
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
65% better than 90%
0.83 better than 84%
92.9 better than 91%
1.13 better than 78%
57% of 206 duels better than 79%
56% of 9 situations better than 91%
Dust 225
36% better than 7%
0.79 better than 72%
87.8 better than 81%
1.07 better than 59%
51% of 123 duels better than 47%
38% of 8 situations on par
Cache13
54% -
0.92 -
95.2 -
1.25-
59% of 54 duels -
67% of 12 situations -
Ancient12
58% -
0.70 -
74.3 -
0.97-
46% of 41 duels -
50% of 8 situations -
Anubis9
56% -
0.76 -
83.9 -
1.06-
46% of 48 duels -
0% of 2 situations -
Nuke9
56% -
0.77 -
81.6 -
1.12-
46% of 52 duels -
50% of 2 situations -
Inferno6
83% -
0.82 -
83.9 -
1.15-
59% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clvr777 plays

Across 107 matches clvr777 averages K/R 0.81, ADR 88.1 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 players. Averages 17.8 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 31 matches. In 57 of 107 matches the rating was 1.10 or higher (53%), in 29 it was below 0.90. In 107 matches with detailed stats: 19 4Ks and 3 aces. clvr777 loses the most ELO on Dust 2 (−201 ELO, win rate 36%). Things go best on Mirage (+154 ELO, win rate 65%). Match no. 2 of the day goes best: 64% win rate, +64 ELO. Last 30 days: 8 matches, win rate 38%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.