CielPunts

Brazil
Streamer
265 matches tracked 56 matches in 30 days Follow on Twitch
ELO ▼ 14
2,396
30-day peak: 2,449
Rank SA ▼ 28 places
#1,680 #1,098 in BR
30 days · before #1,652 · best #1,645

How does CielPunts play?

Rating 1.01 (from 165 matches) K/R 0.72 ADR 75.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 13%+2 pp better than 67%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.0
Knife kills 1 in 265 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.30.0 level
4Ks and aces 40x 4K, 1 ace in 200 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.14−0.16 better than 10%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +544
= Stayed the same
K/R at 0.72, ADR at 76.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70).

Patterns

From the last 265 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −136 ELO
53 matches · 51% wins
From match 5 of the day −79 ELO
40 matches · 50% wins
Between 12:00 and 18:00 +12 ELO, win rate 49%
On Mondays −184 ELO, win rate 46%

CielPunts loses the most ELO on Dust 2: −136 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 35 · Dust 2
  5. Reached level 10 · Anubis

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
56% better than 65%
0.66 better than 15%
70.4 better than 7%
0.95 better than 23%
54% of 241 duels better than 64%
32% of 38 situations better than 30%
Dust 253
51% better than 45%
0.72 better than 41%
77.1 better than 30%
0.99 better than 33%
48% of 263 duels better than 31%
32% of 28 situations better than 32%
Ancient40
58% better than 69%
0.74 better than 46%
78.3 better than 32%
1.03 level
49% of 183 duels better than 37%
36% of 14 situations better than 48%
Inferno34
56% level
0.75 better than 53%
78.8 better than 34%
1.07 better than 63%
48% of 159 duels better than 27%
21% of 19 situations better than 13%
Anubis24
50% better than 42%
0.69 better than 24%
72.8 better than 10%
1.01-
57% of 90 duels better than 80%
59% of 17 situations better than 90%
Cache24
63% -
0.77 -
78.6 -
1.00-
48% of 89 duels -
33% of 15 situations -
Nuke20
55% better than 47%
0.78 better than 56%
79.5 better than 35%
1.09-
57% of 77 duels better than 71%
58% of 12 situations better than 85%

Compared with players on the same level who have at least 15 matches on the map.

How CielPunts plays

Across 265 matches CielPunts averages K/R 0.72 and ADR 75.7; the rating across the 165 rated matches is 1.01. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 15.7 kills per match, 56% of them headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 65 of 165 matches the rating was 1.10 or higher (39%), in 67 it was below 0.90. In 200 matches with detailed stats: 40 4Ks and 1 aces. Best month by rating: October 2026 at 1.04. CielPunts loses the most ELO on Dust 2 (−136 ELO, win rate 51%). Things go best on Ancient (+261 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +544. Unchanged in recent months: K/R at 0.72, ADR at 76.2. Last 30 days: 56 matches, win rate 52%, ELO balance −11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.