chris_on_job

United Kingdom
Moderator Streamer Player Viewer
333 matches tracked 79 matches in 30 days
ELO ▲ 131
2,295
30-day peak: 2,358
Rank EU
#101,994
United Kingdom #1,846 in United Kingdom

How does chris_on_job play?

Rating 1.36 (from 169 matches) K/R 0.96 ADR 102.6 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 169 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 44% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 5% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 2.8
Knife kills 2 in 333 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.2%).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 99%
4Ks and aces 89x 4K, 10 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +6.7, ELO +62
= Stayed the same
Headshots at 55%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

1.01
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 1.03. Last 3 months: 1.00 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
95 matches · 51% win rate
On Ancient −33 ELO
22 matches · 45% win rate
On Saturdays −216 ELO, win rate 42%

chris_on_job loses the most ELO on Mirage: −65 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Cache
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 50 · Ancient
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
51% better than 47%
1.01 better than 99%
109.4 better than 99%
1.45 better than 99%
63% of 318 duels better than 95%
58% of 24 situations better than 92%
Dust 291
59% better than 76%
0.94 better than 98%
101.8 better than 99%
1.27 better than 96%
55% of 253 duels better than 70%
41% of 17 situations better than 60%
Anubis52
48% better than 35%
0.91 better than 97%
94.8 better than 96%
1.34 better than 98%
60% of 117 duels better than 89%
25% of 12 situations better than 19%
Inferno30
47% better than 32%
0.86 better than 86%
92.8 better than 86%
1.27-
48% of 94 duels better than 25%
22% of 9 situations better than 18%
Ancient22
45% better than 27%
0.98 better than 99%
103.5 better than 99%
1.34 better than 99%
59% of 120 duels better than 88%
27% of 15 situations better than 23%
Cache18
78% -
1.07 -
115.4 -
1.54-
64% of 107 duels -
40% of 5 situations -
Overpass14
57% -
0.95 -
101.2 -
-
-
-
Vertigo7
57% -
0.87 -
96.3 -
1.32-
52% of 42 duels -
100% of 1 situations -
Nuke3
33% -
1.01 -
97.9 -
0.63-
100% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chris_on_job plays

Across 333 matches chris_on_job averages K/R 0.96 and ADR 102.6; the rating across the 169 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 21.4 kills per match with 55% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 131 of 169 matches the rating was 1.10 or higher (78%), in 14 it was below 0.90. In 161 matches with detailed stats: 89 4Ks and 10 aces. Best month by rating: August 2026 at 1.42. chris_on_job loses the most ELO on Mirage (−65 ELO, win rate 51%). Things go best on Dust 2 (+159 ELO, win rate 59%). From match no. 5 of the day on, things go best: 61% win rate, +145 ELO. Improved over the last three months: K/R +0.06, ADR +6.7, ELO +62. Unchanged in recent months: Headshots at 55%, Win rate at 55%. Last 30 days: 79 matches, win rate 57%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.