Chipsaohdobrazil

Brazil
Streamer
619 matches tracked 282 matches in 30 days
ELO ▼ 60
1,068
30-day peak: 1,438
Rank EU
#1,143,422
Brazil #4,278 in Brazil

How does Chipsaohdobrazil play?

Rating 0.95 (from 464 matches) K/R 0.68 ADR 76.3 from 619 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 464 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (427 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 46%−3 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (44%).

Headshot rate 29%−15 pp · Ø 44% better than 1%
AWP share of kills 24%+13 pp · Ø 11% better than 89%
K/D 0.92−0.05 · Ø 0.97 better than 37%
Pistol kills per match 1.8
Knife kills 11 in 619 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.7%).

2K rounds 12.5%−0.2 pp · Ø 12.7% better than 45%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 73x 4K, 4 aces in 427 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.25).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 74%
Enemies flashed per round 0.02−0.23 · Ø 0.25 better than 1%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 76.8, Win rate at 49%, ELO at 1,068
▼ Got worse
Rating −0.06, Headshots −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.65). Just below the average (0.70).

Patterns

From the last 619 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −465 ELO
160 matches · 44% win rate
On Dust 2 −138 ELO
23 matches · 39% win rate
On Wednesdays −242 ELO, win rate 42%

Chipsaohdobrazil loses the most ELO on Mirage: −465 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Nuke
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 619 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
44% better than 31%
0.66 better than 30%
74.2 better than 33%
0.93 better than 38%
45% of 737 duels better than 27%
42% of 72 situations better than 62%
Anubis111
48% better than 45%
0.68 better than 37%
76.5 better than 39%
1.00 better than 59%
51% of 409 duels better than 61%
33% of 43 situations better than 41%
Inferno111
50% better than 45%
0.68 better than 45%
78.1 better than 57%
0.95 better than 47%
46% of 454 duels better than 35%
42% of 33 situations better than 62%
Ancient103
50% right on the average
0.71 better than 54%
81.2 better than 66%
0.98 better than 58%
47% of 298 duels better than 37%
30% of 50 situations better than 34%
Nuke63
57% better than 67%
0.71 better than 47%
79.4 better than 56%
0.96 better than 40%
48% of 240 duels better than 40%
23% of 22 situations better than 14%
Cache35
60% -
0.60 -
68.5 -
0.86-
42% of 118 duels -
20% of 10 situations -
Dust 223
39% better than 16%
0.59 better than 7%
65.9 better than 4%
0.95-
48% of 62 duels better than 44%
20% of 5 situations better than 10%
Overpass13
54% -
0.65 -
74.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Chipsaohdobrazil plays

Across 619 matches Chipsaohdobrazil averages K/R 0.68 and ADR 76.3; the rating across the 464 rated matches is 0.95. Biggest strength: Utility hit rate at 42%, better than 90% of level 5 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 5 players. Averages 14.7 kills per match with 29% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 139 of 464 matches the rating was 1.10 or higher (30%), in 225 it was below 0.90. In 427 matches with detailed stats: 73 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. Chipsaohdobrazil loses the most ELO on Mirage (−465 ELO, win rate 44%). Things go best on Nuke (+315 ELO, win rate 57%). Got weaker: Rating −0.06, Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.8, Win rate at 49%, ELO at 1,068. Last 30 days: 282 matches, win rate 49%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.